Unify shaders

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ilshat.safiullin committed 2018-06-15 18:48:45 +05:00
1 parent 7190568012
commit 9d808aa55b
7 files changed
+86 -140

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+17 -11
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@@ -1,11 +1,17 @@
#version 460 core
in vec2 fragmentTextureCoordinates;
uniform sampler2D sampler;
out vec4 color;
void main() {
color = texture(sampler, fragmentTextureCoordinates);
}
#version 460 core
in vec3 fNormal;
in vec2 fTextureCoordinates;
in vec3 fColor;
layout(location = 3) uniform sampler2D sampler;
out vec4 color;
const vec3 lightDirection = normalize(vec3(0.0f, 0.0f, -1.0f));
void main() {
vec3 sampleColor = texture(sampler, fTextureCoordinates).rgb;
float intensity = clamp(dot(lightDirection, -normalize(fNormal)), 0.0f, 1.0f);
color = vec4(intensity * sampleColor * fColor + vec3(0.15f, 0.15f, 0.15f), 1.0f);
}