/* ColDet - C++ 3D Collision Detection Library * Copyright (C) 2000 Amir Geva * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Any comments, questions and bug reports send to: * photon@photoneffect.com * * Or visit the home page: http://photoneffect.com/coldet/ */ #include "sysdep.h" #include "coldetimpl.h" __CD__BEGIN CollisionModel3D* newCollisionModel3D(bool Static) { return new CollisionModel3DImpl(Static); } CollisionModel3DImpl::CollisionModel3DImpl(bool Static) : m_Root(Vector3D::Zero, Vector3D::Zero,0), m_Transform(Matrix3D::Identity), m_InvTransform(Matrix3D::Identity), m_ColTri1(Vector3D::Zero,Vector3D::Zero,Vector3D::Zero), m_ColTri2(Vector3D::Zero,Vector3D::Zero,Vector3D::Zero), m_iColTri1(0), m_iColTri2(0), m_Final(false), m_Static(Static) {} void CollisionModel3DImpl::addTriangle(const Vector3D& v1, const Vector3D& v2, const Vector3D& v3) { if (m_Final) throw Inconsistency(); m_Triangles.push_back(BoxedTriangle(v1,v2,v3)); } void CollisionModel3DImpl::setTransform(const Matrix3D& m) { m_Transform=m; if (m_Static) m_InvTransform=m_Transform.Inverse(); } void CollisionModel3DImpl::finalize() { if (m_Final) throw Inconsistency(); // Prepare initial triangle list m_Final=true; for(unsigned i=0;i0;num>>=1,logdepth++); m_Root.m_logdepth=int(logdepth*1.5f); m_Root.divide(0); } __CD__END