/* ColDet - C++ 3D Collision Detection Library * Copyright (C) 2000 Amir Geva * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Any comments, questions and bug reports send to: * photon@photoneffect.com * * Or visit the home page: http://photoneffect.com/coldet/ */ #ifndef H_MATH3D #define H_MATH3D #include struct Vector3D; struct Matrix3; struct Matrix3D; struct Plane; inline float flabs(float f) { return (f>=0.0f?f:-f); } const float epsilon=1e-8f; inline bool IsZero(float f) { return flabs(f) inline T Max(T a, T b) { return (a>b ? a : b); } template inline T Min(T a, T b) { return (a