#ifndef SDL_GL_COMMON_FUNCS_H #define SDL_GL_COMMON_FUNCS_H #include int resize(int w, int h); void initVideo(int w, int h, int bpp); void initGL(); //void ERROR(const char* s); //SDL_Surface* createRGBSurface(int w, int h); //SDL_Surface* createRGBASurface(int w, int h); extern int videoFlags; extern int global_Done; extern int global_EC; #endif