/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include #include "gl_screen.h" #include "log.h" #include "buffercache.h" #include "m_exceptions.h" #include "image_loader.h" #include "OpenGTA-win/frgbridge.h" //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com namespace OpenGL { #ifndef DEFAULT_SCREEN_WIDTH #define DEFAULT_SCREEN_WIDTH (640*2) #endif #ifndef DEFAULT_SCREEN_HEIGHT #define DEFAULT_SCREEN_HEIGHT (480*2) #endif #ifndef DEFAULT_SCREEN_VSYNC #define DEFAULT_SCREEN_VSYNC 0 #endif Screen::Screen() { surface = NULL; videoFlags = defaultVideoFlags; width = DEFAULT_SCREEN_WIDTH; height = DEFAULT_SCREEN_HEIGHT; bpp = 32; fieldOfView = 60.0f; nearPlane = 0.1f; farPlane = 250.0f; // 0: no vsync, 1: sdl, 2 native useVsync = DEFAULT_SCREEN_VSYNC; } void Screen::activate(Uint32 w, Uint32 h) { if (w) width = w; if (h) height = h; initSDL(); resize(width, height); INFO << "activating screen: " << width << "x" << height << std::endl; initGL(); setSystemMouseCursor(false); } void Screen::setupGlVars( float fov, float near_p, float far_p) { fieldOfView = fov; nearPlane = near_p; farPlane = far_p; } void Screen::setupVsync(size_t mode) { useVsync = mode; } void Screen::setSystemMouseCursor(bool visible) { SDL_ShowCursor((visible ? SDL_ENABLE : SDL_DISABLE)); } Uint32 Screen::getWidth() { return width; } Uint32 Screen::getHeight() { return height; } bool Screen::getFullscreen() { return (videoFlags & SDL_WINDOW_FULLSCREEN); } void Screen::setFullScreenFlag(bool v) { if (v && getFullscreen()) return; else if (!v && !getFullscreen()) return; if (v) videoFlags |= SDL_WINDOW_FULLSCREEN; else videoFlags ^= SDL_WINDOW_FULLSCREEN; } Screen::~Screen() { setSystemMouseCursor(true); if (SDL_WasInit(SDL_INIT_VIDEO)) SDL_Quit(); surface = NULL; } void Screen::toggleFullscreen() { if (videoFlags & SDL_WINDOW_FULLSCREEN) videoFlags ^= SDL_WINDOW_FULLSCREEN; else videoFlags |= SDL_WINDOW_FULLSCREEN; resize(width, height); } void Screen::initSDL() { //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com size_t color_depth_triple[3]; for (int i = 0; i < 3; ++i) color_depth_triple[i] = 8; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, color_depth_triple[0]); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, color_depth_triple[1]); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, color_depth_triple[2]); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #ifdef HAVE_SDL_VSYNC if (useVsync == 1) { SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); INFO << "enabling vertical sync:" << " SDL" << std::endl; } #else if (useVsync == 1) WARN << "Cannot use SDL vsync - option disabled while compiling" << std::endl; #endif /* int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER); if (err) //throw "SDL_Init failed: " + std::string(SDL_GetError()); throw E_INVALIDFORMAT("SDL_Init failed: " + std::string(SDL_GetError())); const char* sdl_err = SDL_GetError(); if (strlen(sdl_err) > 0) WARN << "SDL_Init complained: " << sdl_err << std::endl; SDL_ClearError(); const SDL_VideoInfo *vInfo = SDL_GetVideoInfo(); if (vInfo == NULL) throw E_NOTSUPPORTED("SDL_GetVideoInfo failed: " + std::string(SDL_GetError())); if (vInfo->hw_available == 1) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (vInfo->blit_hw) videoFlags |= SDL_HWACCEL; bpp = vInfo->vfmt->BitsPerPixel; INFO << "video-probe:" << std::endl << " hw-surface: " << (vInfo->hw_available == 1 ? "on" : "off") << std::endl << " hw-blit: " << (vInfo->blit_hw ? "on" : "off") << std::endl << " bpp: " << int (bpp) << std::endl; size_t color_depth_triple[3]; switch(bpp) { case 32: case 24: for (int i=0; i < 3; ++i) color_depth_triple[i] = 8; break; case 16: color_depth_triple[0] = 5; color_depth_triple[1] = 6; color_depth_triple[2] = 5; break; case 15: for (int i=0; i < 3; ++i) color_depth_triple[i] = 5; break; case 8: color_depth_triple[0] = 2; color_depth_triple[1] = 3; color_depth_triple[2] = 3; break; default: throw E_NOTSUPPORTED("Invalid bit-per-pixel setting"); } SDL_GL_SetAttribute( SDL_GL_RED_SIZE, color_depth_triple[0]); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, color_depth_triple[1]); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, color_depth_triple[2]); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1); #ifdef HAVE_SDL_VSYNC if (useVsync == 1) { SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1); INFO << "enabling vertical sync:" << " SDL" << std::endl; } #else if (useVsync == 1) WARN << "Cannot use SDL vsync - option disabled while compiling" << std::endl; #endif sdl_err = SDL_GetError(); if (strlen(sdl_err) > 0) ERROR << "setting sdl_gl attributes: " << sdl_err << std::endl; */ } void Screen::initGL() { GL_CHECKERROR; if (useVsync == 2) { #ifdef LINUX int (*fp)(int) = (int(*)(int)) SDL_GL_GetProcAddress("glXSwapIntervalMESA"); if (fp) { fp(1); INFO << "enabling vertical sync:" << " GLX" << std::endl; } else ERROR << "No symbol 'glXSwapIntervalMESA' found - cannot use GLX vsync" << std::endl; #else typedef void (APIENTRY * WGLSWAPINTERVALEXT) (int); WGLSWAPINTERVALEXT wglSwapIntervalEXT = (WGLSWAPINTERVALEXT) wglGetProcAddress("wglSwapIntervalEXT"); if (wglSwapIntervalEXT) { wglSwapIntervalEXT(1); // set vertical synchronisation INFO << "enabling vertical sync:" << " WGL" << std::endl; } else ERROR << "No symbol 'wglSwapIntervalEXT' found - cannot use WGL vsync" << std::endl; #endif } GLfloat LightAmbient[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightDiffuse[] = { 0.0f, 0.0f, 0.0f, 1.0f }; GLfloat LightPosition[] = { 1.0f, 1.0f, 1.0f, 1.0f }; //glShadeModel( GL_SMOOTH ); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); glEnable(GL_LIGHT0); //glDisable(GL_LIGHT0); glEnable(GL_LIGHT1); //glDisable(GL_LIGHT1); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient ); glLightfv( GL_LIGHT0, GL_DIFFUSE, LightDiffuse ); glLightfv( GL_LIGHT0, GL_POSITION, LightPosition ); GLfloat LightAmbient2[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient2); glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, LightPosition); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); //glColorMaterial(GL_BACK, GL_AMBIENT_AND_DIFFUSE); glCullFace(GL_BACK); //glPolygonMode(GL_FRONT, GL_FILL); //glPolygonMode(GL_BACK, GL_LINE); glEnable(GL_TEXTURE_2D); GLfloat MaterialAmbient[] = { 0.0f, 0.0f, 1.0f, 1.0f }; glEnable(GL_COLOR_MATERIAL); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, MaterialAmbient); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, MaterialAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialAmbient); glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, MaterialAmbient); //glEnable(GL_COLOR_MATERIAL); if (queryExtension("GL_EXT_texture_filter_anisotropic")) { GLfloat maxAniso = 1.0f; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso); //if (maxAniso >= 2.0f) ImageUtil::supportedMaxAnisoDegree = maxAniso; INFO << "GL supports anisotropic filtering with degree: " << maxAniso << std::endl; } GL_CHECKERROR; GetShaderManager().AddShader("simple", "assets\\gl1SimpleVertexShader.txt", "assets\\gl1SimpleFragmentShader.txt"); GetShaderManager().PushShader("simple"); } void Screen::resize(Uint32 w, Uint32 h) { //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com if (h == 0) h = 1; surface = SDL_CreateWindow( "OpenGTA", 40, 40, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); // Create an OpenGL context associated with the window. glcontext = SDL_GL_CreateContext(surface); glViewport(0, 0, w, h); width = w; height = h; GL_CHECKERROR; /* if (h == 0) h = 1; surface = SDL_SetVideoMode(w, h, bpp, videoFlags); if (surface == NULL) { ERROR << "vide-mode: " << w << ", " << h << " bpp: " << bpp << " hw-surface: " << (videoFlags & SDL_HWSURFACE == SDL_HWSURFACE ? "on" : "off") << " hw-blit: " << (videoFlags & SDL_HWACCEL == SDL_HWACCEL ? "on" : "off") << std::endl; throw E_NOTSUPPORTED(SDL_GetError()); } glViewport(0, 0, w, h); width = w; height = h; GL_CHECKERROR;*/ } void Screen::set3DProjection() { float ratio = float(width) / float(height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( fieldOfView, ratio, nearPlane, farPlane); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void Screen::setFlatProjection() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, 0, height, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void Screen::makeScreenshot(const char* filename) { INFO << "saving screen as: " << filename << std::endl; uint8_t *pixels = Util::BufferCacheHolder::Instance().requestBuffer(width * height * 3); glReadBuffer(GL_FRONT); glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast(pixels)); SDL_Surface* image = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, 255U << (0), 255U << (8), 255U << (16), 0); SDL_LockSurface(image); uint8_t *imagepixels = reinterpret_cast(image->pixels); for (int y = (height - 1); y >= 0; --y) { uint8_t *row_begin = pixels + y * width * 3; uint8_t *row_end = row_begin + width * 3; std::copy(row_begin, row_end, imagepixels); imagepixels += image->pitch; } SDL_UnlockSurface(image); SDL_SaveBMP(image, filename); SDL_FreeSurface( image ); } GLboolean Screen::queryExtension(const char *extName) { // from the 'Red Book' char *p = (char *) glGetString(GL_EXTENSIONS); char *end = p + strlen(p); while (p < end) { size_t n = strcspn(p, " "); if ((strlen(extName)==n) && (strncmp(extName,p,n)==0)) { return GL_TRUE; } p += (n + 1); } return GL_FALSE; } }