#ifndef LUA_OGTA_SCREEN_H #define LUA_OGTA_SCREEN_H #include "gl_screen.h" #include "lua.hpp" namespace OpenGTA { namespace Script { class Screen { public: static int getFullscreen(lua_State *L); static int setFullscreen(lua_State *L); static int makeScreenShot(lua_State *L); static const luaL_reg methods[]; }; } } #endif