#ifndef LUA_OGTA_SPRITECACHE_H #define LUA_OGTA_SPRITECACHE_H #include "gl_spritecache.h" #include "lua.hpp" namespace OpenGTA { namespace Script { class SpriteCache { public: static int getScale2x(lua_State *L); static int setScale2x(lua_State *L); static const luaL_reg methods[]; }; } } #endif