/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include "key_handler.h" #include "log.h" namespace Util { bool IngameCommonKeys::up(const uint32_t & key) { bool handled = false; return handled; } bool IngameCommonKeys::down(const uint32_t & key) { return false; } void KeyHandlerChain::up(const uint32_t & key) { for (ListOfHandlers::iterator i = activeHandlers.begin(); i != activeHandlers.end(); i++) { if ((*i)->up(key)) return; } } void KeyHandlerChain::down(const uint32_t & key) { for (ListOfHandlers::iterator i = activeHandlers.begin(); i != activeHandlers.end(); i++) { if ((*i)->down(key)) return; } } void KeyHandlerChain::addHandler(KeyHandler * kh, bool front) { if (front) activeHandlers.push_front(kh); else activeHandlers.push_back(kh); } void KeyHandlerChain::removeHandler(KeyHandler * kh) { for (ListOfHandlers::iterator i = activeHandlers.begin(); i != activeHandlers.end(); i++) { if (kh == *i) activeHandlers.erase(i); } ERROR << "not a valid handler pointer" << std::endl; } }