/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #ifdef WITH_SOUND #include "sound_fx_cache.h" #include "sound_resample2.h" namespace Audio { ChunkData & AudioChunkCache::getChunk(std::string & file, size_t idx) { ChunkId id(file, idx); CacheType::iterator i = cached.find(id); if (i == cached.end()) { ChunkData c = loadChunk(file, idx); cached.insert(std::make_pair(id, c)); i = cached.find(id); } return i->second; } ChunkData AudioChunkCache::loadChunk(std::string & file, size_t idx) { LookupCache::iterator j = lookup.find(file); if (j == lookup.end()) { prepareDB(file); j = lookup.find(file); } OpenGTA::SoundsDB & db = *j->second; OpenGTA::SoundsDB::Entry & e = db.getEntry(idx); size_t si; unsigned char* mem = db.getBuffered(idx); Uint8 *mem2 = NULL; if (file.find("000") != std::string::npos) { mem2 = (Uint8*)Audio::resample16(mem, e.rawSize, si, e.sampleRate, 44100); } else mem2 = (Uint8*)Audio::resample_new(mem, e.rawSize, si, e.sampleRate, 44100); Mix_Chunk * music = Mix_QuickLoad_RAW(mem2, si); return ChunkData(mem2, music, 1); } void AudioChunkCache::prepareDB(std::string db) { lookup[db] = new OpenGTA::SoundsDB(db); } } #endif