#ifndef UTIL_SOUND_MIXER_H #define UTIL_SOUND_MIXER_H #include #include #include "sound_device.h" #include "Singleton.h" namespace Audio { class Mixer { public: Mixer(); ~Mixer(); Audio::SoundDevice device; int setVolume(int channel, int volume); int setVolumeMusic(); int getVolume(int channel); int getVolumeMusic(); void playSample(const size_t & sampleId); void pause(int channel); void pauseMusic(); private: inline bool checkDeviceOK() { return (device.getStatus() == Audio::SoundDevice::OPEN); } }; typedef Loki::SingletonHolder MixerHolder; } #endif