#ifndef GOMEZ_OBB_H #define GOMEZ_OBB_H /** * Taken from: * http://www.gamasutra.com/features/19990702/data_structures_01.htm * http://www.gamasutra.com/features/19991018/Gomez_1.htm * * Both by Miguel Gomez */ #include "coord_frame.hpp" namespace GomezMath { class OBB : public CoordFrame { public: Vector E; //extents OBB (const Vector & e) : E (e) { } OBB (const Vector & e, const Vector & origin, const Vector & v0, const Vector & v1, const Vector & v2) : CoordFrame(origin, v0, v1, v2), E(e) { } }; const bool OBBOverlap ( //A Vector & a, //extents Vector & Pa, //position Vector * A, //orthonormal basis //B Vector & b, //extents Vector & Pb, //position Vector * B //orthonormal basis ); } #endif