/* derived from: * * grand theft auto .sdt format * copyright 2002 Delfi delfi@volja.net */ /************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #ifndef OGTA_FX_SDT_H #define OGTA_FX_SDT_H #include #include #include namespace OpenGTA { class SoundsDB { public: SoundsDB(); SoundsDB(const std::string & sdt_file); ~SoundsDB(); void load(const std::string & sdt_file); struct Entry { Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32); PHYSFS_uint32 rawStart; PHYSFS_uint32 rawSize; PHYSFS_uint32 sampleRate; }; typedef PHYSFS_uint16 KeyType; Entry & getEntry(KeyType key); unsigned char* getBuffered(KeyType key); private: void clear(); typedef std::map MapType; MapType knownEntries; PHYSFS_file *dataFile; }; } #endif