#ifndef LUA_OGTA_CAMERA_H #define LUA_OGTA_CAMERA_H #include "gl_camera.h" #include "lua.hpp" namespace OpenGTA { namespace Script { class Camera { public: static int l_setSpeed(lua_State *L); static int l_setRotating(lua_State *L); static int l_setGravityOn(lua_State *L); static int l_interpolateToPosition(lua_State *L); static int l_getEye(lua_State *L); static int l_setEye(lua_State *L); static int l_getCenter(lua_State *L); static int l_setCenter(lua_State *L); static int l_getUp(lua_State *L); static int l_setUp(lua_State *L); /*static int mute(lua_State *L); static int unmute(lua_State *L);*/ static const luaL_reg methods[]; }; } } #endif