#ifndef MAP_HELPER_H #define MAP_HELPER_H #include #include #include #include // yasli/random.h needs it #include "math3d.h" #include "yasli/random.h" namespace Util { typedef std::pair TupleOfRects; typedef std::pair TupleOfUint8; typedef std::list< TupleOfRects > ListOfTupleOfRects; class SpriteCreationArea { public: //ListOfTupleOfRects validTuple; TupleOfRects validRects; void setRects(const SDL_Rect & allowed, const SDL_Rect & denied); TupleOfUint8 getValidCoord(); Random rnd; bool isOnScreen(const Vector3D & p); bool isOffScreen(const Vector3D & p); private: SDL_Rect onScreen; }; /** lesser than comparison of two std::pair. */ template struct lt_pair { bool operator() (const T & a, const T & b) const { if (a.first < b.first) return true; if (a.first > b.first) return false; return (a.second < b.second); } }; typedef std::pair Pair2Int; typedef lt_pair > cmp_Pair2Int; typedef std::map MapOfPair2Int; /** count of Pair2Int(a,b) in the map. * @return 0 if no entry at that \e position * @return count otherwise */ int item_count(MapOfPair2Int & m, int a, int b); /** insert (may overwrite) count 1 at Pair2Int(a, b). */ void register_item1(MapOfPair2Int & m, int a, int b); /** register and count Pair2Int(a, b). */ void register_item(MapOfPair2Int & m, int a, int b); } #endif