/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include "entity_controller.h" #include "log.h" #include "m_exceptions.h" namespace OpenGTA { EntityController::EntityController() : rawData(0), dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {} EntityController::EntityController(const EntityController & other) : rawData(other.rawData), dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {} void EntityController::zero() { rawData = 0; } void EntityController::setRaw(Storage_T v) { rawData = v; } bool ControllerWithMemory::statusChanged() { bool res = (rawData != lastRawData); if (res) lastRawData = rawData; return res; } void PedController::setTurnLeft(bool press) { dataSet.set_item(0, press); } void PedController::setTurnRight(bool press) { dataSet.set_item(1, press); } void PedController::setMoveForward(bool press) { dataSet.set_item(2, press); } void PedController::setMoveBack(bool press) { dataSet.set_item(3, press); } void PedController::setAction(bool press) { dataSet.set_item(4, press); } void PedController::setJump(bool press) { dataSet.set_item(5, press); } void PedController::setFireWeapon(bool press) { dataSet.set_item(6, press); } signed char PedController::getTurn() { if (dataSet.get_item(0) && dataSet.get_item(1)) // special: straight ahead return 0; if (dataSet.get_item(0)) return 1; else if (dataSet.get_item(1)) return -1; return 0; } signed char PedController::getMove() { if (dataSet.get_item(2) && dataSet.get_item(3)) // special: evens out return 0; if (dataSet.get_item(2)) return 1; else if (dataSet.get_item(3)) return -1; return 0; } bool PedController::getAction() { return dataSet.get_item(4); } bool PedController::getJump() { return dataSet.get_item(5); } bool PedController::getFireWeapon() { return dataSet.get_item(6); } void PedController::setRunning(bool yes) { dataSet.set_item(7, yes); } bool PedController::getRunning() { return dataSet.get_item(7); } unsigned char PedController::getActiveWeapon() { // 0 .. k unsigned char r = 0; for (int j = 0; j < 3; ++j) { if (dataSet.get_item(j + 8)) r += (1 << j); } return r; } void PedController::setActiveWeapon(unsigned char k) { if (k > 7) { throw E_OUTOFRANGE("foo"); } for (int j = 0; j < 3; ++j) { if (k & 1u) dataSet.set_item(j + 8, true); else dataSet.set_item(j + 8, false); k >>= 1; } } #if 0 #include #include "localplayer.h" class ConfigurableKeyConsumer { static const SDLKey sym_array[]; static const int TURN_LEFT = 0; static const int TURN_RIGHT = 1; static const int MOVE_FORWARD = 2; static const int MOVE_BACKWARD = 3; public: void handle(const SDL_keysym & ks, bool press) { PedController & pc = LocalPlayer::Instance().getCtrl(); if (ks.sym == sym_array[TURN_LEFT]) { pc.setTurnLeft(true); return; } else if (ks.sym == sym_array[TURN_RIGHT]) { pc.setTurnRight(true); return; } } }; #endif #if 0 #include #include "localplayer.h" template class ClassicKeyConsumer { public: bool handle(const SDL_keysym & ks, bool press); }; template <> bool ClassicKeyConsumer::handle(const SDL_keysym & ks, bool press) { bool swallow_event = true; PedController & pc = LocalPlayer::Instance().getEntity().m_control; switch(ks.sym) { case SDLK_LEFT: pc.setTurnLeft(press); break; case SDLK_RIGHT: pc.setTurnRight(press); break; case SDLK_UP: pc.setMoveForward(press); break; case SDLK_DOWN: pc.setMoveBack(press); break; case SDLK_RETURN: pc.setAction(press); break; case SDLK_SPACE: pc.setJump(press); break; default: swallow_event = false; break; } return swallow_event; } #endif }