/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include "game_objects.h" #include "spritemanager.h" #include "dataholder.h" #include "cell_iterator.h" #include "timer.h" #include "plane.h" #include "ai.h" #include "localplayer.h" #include #include "log.h" #include "gl_camera.h" #define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f) #define INT2F_DIV64(v) (float(v) / 64.0f) #define INT2F_DIV128(v) (float(v) / 128.0f) float slope_height_offset(unsigned char slope_type, float dx, float dz); namespace OpenGTA { float GameObject_common::heightOverTerrain(const Vector3D & v) { float x, y, z; x = floor(v.x); y = floor(v.y); z = floor(v.z); PHYSFS_uint8 x_b, z_b; x_b = (PHYSFS_uint8)x; z_b = (PHYSFS_uint8)z; if (y < 0.0f) { //ERROR << "Below level! at coords: " << v.x << ", " << v.y << ", " << v.z << std::endl; return 1.0f; } if (x < 0 || x > 255 || z < 0 || z > 255) { //ERROR << "x = " << x << "(" << v.x << ") z = " << z << " (" << v.z << ")" << std::endl; throw E_OUTOFRANGE("invalid x/z pos"); } if (y > 20) { INFO << y << " seems a bit high; going to 20" << std::endl; INFO << x << " " << z << std::endl; y = 20; } OpenGTA::Map & map = OpenGTA::MapHolder::Instance().get(); while (y >= map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f) y -= 1.0f; while (y < map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f) { OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(x_b, z_b, (PHYSFS_uint8)y); assert(block); if (block->blockType() > 0) { float bz = slope_height_offset(block->slopeType(), v.x - x, v.z - z); if (block->slopeType() == 0 && (block->blockType() != 5 && block->blockType() != 6)) bz -= 1.0f; //INFO << "hit " << int(block->blockType()) << " at " << int(y) << std::endl; return v.y - (y + bz); } y -= 1.0f; } y = floor(v.y) + 1.0f; while (y < map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f) { OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(x_b, z_b, (PHYSFS_uint8)y); assert(block); if (block->blockType() > 0) { float bz = slope_height_offset(block->slopeType(), v.x - x, v.z - z); if (block->slopeType() == 0 && (block->blockType() != 5 && block->blockType() != 6)) bz -= 1.0f; //INFO << "hit " << int(block->blockType()) << " at " << int(y) << std::endl; return v.y - (y + bz); } y += 1.0f; } INFO << "should this be reached?" << std::endl; return 1.0f; } Sprite::Animation::Animation() : Util::Animation(7, 7), firstFrameOffset(0), moveSpeed(0.0f) {} Sprite::Animation::Animation(const Animation & other) : //Util::Animation(other.numFrames, 1000 / other.delay), Util::Animation(other), firstFrameOffset(other.firstFrameOffset), //numFrames(other.numFrames), moveSpeed(other.moveSpeed) { set(other.get(), other.getDone()); } Sprite::Animation::Animation(Uint16 foff, Uint8 num) : Util::Animation(num, 7), firstFrameOffset(foff), moveSpeed(0.0f) {} Sprite::Animation::Animation(Uint16 foff, Uint8 num, float speed) : Util::Animation(num, 7), firstFrameOffset(foff), moveSpeed(speed) {} Sprite::Sprite() : sprNum(0), remap(-1), //anim(SpriteManagerHolder::Instance().getAnimationById(0)), anim(), animId(), sprType(GraphicsBase::SpriteNumbers::ARROW) { } Sprite::Sprite(Uint16 sprN, Sint16 rem, GraphicsBase::SpriteNumbers::SpriteTypes sprT) : sprNum(sprN), remap(rem), anim(), animId(), sprType(sprT) {} Sprite::Sprite(const Sprite & other) : sprNum(other.sprNum), remap(other.remap), anim(other.anim), animId(other.animId), sprType(other.sprType) { } void Sprite::switchToAnim(const Uint32 & newId) { INFO << "switching to anim " << newId << std::endl; anim = Animation(SpriteManagerHolder::Instance().getAnimationById(newId)); anim.set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP); animId = newId; } uint32_t Pedestrian::fistAmmo = 0; Pedestrian::Pedestrian(Vector3D e, const Vector3D & p, uint32_t id, Sint16 remapId) : GameObject_common(p), Sprite(0, remapId, GraphicsBase::SpriteNumbers::PED), OBox(TranslateMatrix3D(p), e * 0.5f), m_control(), speedForces(0, 0, 0), inventory(), activeWeapon(0), activeAmmo(&fistAmmo), aiData() { m_M = TranslateMatrix3D(p); m_M.RotZ(-rot); pedId = id; animId = 0; isDead = 0; lastUpdateAt = TimerHolder::Instance().getRealTime(); inGroundContact = 0; } Pedestrian::Pedestrian(const Pedestrian & other) : GameObject_common(other), Sprite(other), OBox(other), pedId(other.pedId), m_control(), speedForces(other.speedForces), inventory(other.inventory), activeWeapon(other.activeWeapon), //activeAmmo(&inventory.find(activeWeapon)->second), activeAmmo(other.activeAmmo), aiData(other.aiData) { lastUpdateAt = other.lastUpdateAt; inGroundContact = other.inGroundContact; animId = other.animId; isDead = other.isDead; m_M = TranslateMatrix3D(other.pos); m_M.RotZ(-other.rot); } extern void ai_step_fake(Pedestrian*); void Pedestrian::update(Uint32 ticks) { if (isDead) { anim.update(ticks); lastUpdateAt = ticks; return; } if (pedId < 0xffffffff) ai_step_fake(this); //AI::Pedestrian::walk_pavement(this); //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com if (aiMode) { AI::Pedestrian::moveto_shortrange(this); } uint8_t chooseWeapon = m_control.getActiveWeapon(); if (chooseWeapon != activeWeapon) { if (chooseWeapon == 0) { activeWeapon = 0; activeAmmo = &fistAmmo; } else { InventoryMap::iterator i = inventory.find(chooseWeapon); if (i != inventory.end()) { activeWeapon = chooseWeapon; activeAmmo = &i->second; } } } activeWeapon = chooseWeapon; switch(m_control.getMove()) { case 1: if (m_control.getRunning()) { if (!(animId == 3u + activeWeapon*3)) switchToAnim(3 + activeWeapon*3); } else { if (!(animId == 2u + activeWeapon*3)) switchToAnim(2 + activeWeapon*3); } break; case 0: if (aimCarId == 0) { if (!(animId == 1u + activeWeapon * 3)) { switchToAnim(1 + activeWeapon * 3); } } break; case -1: if (!(animId == 2u + activeWeapon*3)) { switchToAnim(2 + activeWeapon*3); anim.set(Util::Animation::PLAY_BACKWARD, Util::Animation::LOOP); } } anim.update(ticks); Uint32 delta = ticks - lastUpdateAt; //INFO << "delta = " << delta << " t: " << ticks << " lt: " << lastUpdateAt << std::endl; moveDelta = Vector3D(0, 0, 0); switch(m_control.getTurn()) { case -1: rot -= 0.2f * delta; //INFO << "rot: "<< rot << std::endl; break; case 1: rot += 0.2f * delta; //INFO << "rot: "<< rot << std::endl; break; case 0: break; } if (rot >= 360.0f) rot -= 360.0f; if (rot < 0.0f) rot += 360.0f; switch(m_control.getMove()) { case -1: moveDelta.x -= sin(rot * M_PI / 180.0f) * anim.moveSpeed * delta; moveDelta.z -= cos(rot * M_PI / 180.0f) * anim.moveSpeed * delta; break; case 1: moveDelta.x += sin(rot * M_PI / 180.0f) * anim.moveSpeed * delta; moveDelta.z += cos(rot * M_PI / 180.0f) * anim.moveSpeed * delta; break; case 2: moveDelta.x += sin(rot * M_PI / 180.0f) * anim.moveSpeed * delta; moveDelta.z += cos(rot * M_PI / 180.0f) * anim.moveSpeed * delta; break; case 0: break; } if (pedId == 0xffffffff) { } tryMove(pos + moveDelta); if (!inGroundContact) { speedForces.y += 0.0005f *delta; pos.y -= speedForces.y; if (speedForces.y < 0.2f) INFO << "bridge step? height: " << pos.y << " speed: " << speedForces.y << std::endl; else INFO << "FALLING " << pos.y << " speed " << speedForces.y << std::endl; } else { if (speedForces.y > 0.1) INFO << "impacting with speed: " << speedForces.y << std::endl; speedForces.y = 0.0f; } m_M = TranslateMatrix3D(pos); m_M.RotZ(rot); if (m_control.getFireWeapon() && ticks - lastWeaponTick > 400) { Vector3D d1( //Vector3D(-cos(rot * M_PI/180.0f), 0, sin(rot * M_PI/180.0f)).Normalized() * 0.05f Vector3D(sin(rot * M_PI/180.0f), 0, cos(rot * M_PI/180.0f)).Normalized() * 0.01f ); SpriteManagerHolder::Instance().createProjectile(0, rot, pos, d1, ticks, pedId); lastWeaponTick = ticks; } //INFO << pos.x << " " << pos.y << " " << pos.z << std::endl; lastUpdateAt = ticks; } void Pedestrian::tryMove(Vector3D nPos) { float x, y, z; x = floor(nPos.x); y = floor(nPos.y); z = floor(nPos.z); OpenGTA::Map & map = OpenGTA::MapHolder::Instance().get(); OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get(); //INFO << heightOverTerrain(nPos) << std::endl; float hot = heightOverTerrain(nPos); if (hot > 0.3f) inGroundContact = 0; else if (hot < 0.0) { WARN << "gone below: " << hot << " at " << nPos.x << ", " << nPos.y << ", " << nPos.z << std::endl; nPos.y -= (hot - 0.3f); //nPos.y += 1; //INFO << nPos.y << std::endl; inGroundContact = 1; } else { inGroundContact = 1; if (isDead) nPos.y -= hot - 0.05f; else nPos.y -= hot - 0.1f; } if (y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z)) && y > 0.0f) { OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z), PHYSFS_uint8(y)); assert(block); if (block->left && graphics.isBlockingSide(block->left)) { if (block->isFlat()) { if (x - pos.x < 0 && x - pos.x > -0.2f) { nPos.x = (nPos.x < pos.x) ? pos.x : nPos.x; } else if (x - pos.x > 0 && x - pos.x < 0.2f) nPos.x = pos.x; } else { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock left: " << x - pos.x << " tex: " << int(block->left) << std::endl; #endif if (x - pos.x > 0 && x - pos.x < 0.2f) nPos.x = pos.x; else if (x - pos.x < 0 && x - pos.x > -0.2f) nPos.x = (nPos.x < pos.x) ? pos.x : nPos.x; } } if (block->right && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock right: " << pos.x - x - 1 << " tex: " << int(block->right) << std::endl; #endif if (pos.x - x - 1 > 0 && pos.x - x - 1 < 0.2f) { nPos.x = pos.x; } else if (pos.x - x - 1 < 0 && pos.x - x - 1 > -0.2f) nPos.x = (nPos.x > pos.x) ? pos.x : nPos.x; } if (block->top && graphics.isBlockingSide(block->top)) { if (block->isFlat()) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z - pos.z << " tex: " << int(block->top) << std::endl; #endif if (z - pos.z > 0 && z - pos.z < 0.2f) nPos.z = pos.z; else if (z - pos.z < 0 && z - pos.z > -0.2f) nPos.z = (nPos.z < pos.z) ? pos.z : nPos.z; } else { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z - pos.z << " tex: " << int(block->top)<< std::endl; #endif if (z - pos.z > 0 && z - pos.z < 0.2f) nPos.z = pos.z; else if (z - pos.z < 0 && z - pos.z > -0.2f) nPos.z = (nPos.z < pos.z) ? pos.z : nPos.z; } } if (block->bottom && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock bottom: " << pos.z - z - 1<< " tex: " << int(block->bottom)<< std::endl; #endif if (pos.z - z - 1 > 0 && pos.z - z - 1 < 0.2f) { nPos.z = pos.z; } else if (pos.z - z - 1 < 0 && pos.z - z - 1 > -0.2f) nPos.z = (nPos.z > pos.z) ? pos.z : nPos.z; } if (x >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x-1), PHYSFS_uint8(z))) { block = map.getBlockAtNew(PHYSFS_uint8(x-1), PHYSFS_uint8(z), PHYSFS_uint8(y)); if (block->right && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock right: " << pos.x - x << " tex: " << int(block->right)<< std::endl; #endif if (pos.x - x < 0.2f) { nPos.x = (nPos.x < pos.x ? pos.x : nPos.x); } } } if (x < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x+1), PHYSFS_uint8(z))) { block = map.getBlockAtNew(PHYSFS_uint8(x+1), PHYSFS_uint8(z), PHYSFS_uint8(y)); if (block->left && graphics.isBlockingSide(block->left)) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock left: " << x + 1 - pos.x << " tex: " << int(block->left)<< std::endl; #endif if (block->isFlat()) { if (x + 1 - pos.x > 0 && x + 1 - pos.x < 0.2f) nPos.x = (nPos.x < pos.x ? nPos.x : pos.x); } else { if (x + 1 - pos.x < 0.2f) nPos.x = (nPos.x < pos.x ? nPos.x : pos.x); } } } if (z >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z-1))) { block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z-1), PHYSFS_uint8(y)); if (block->bottom && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock bottom: " << pos.z - z<< " tex: " << int(block->bottom)<< std::endl; #endif if (pos.z - z < 0.2f) { nPos.z = (nPos.z < pos.z ? pos.z : nPos.z); } } } if (z < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z+1))) { block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z+1), PHYSFS_uint8(y)); if (block->top && graphics.isBlockingSide(block->top)) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z + 1 - pos.z<< " tex: " << int(block->top) << std::endl; #endif if (block->isFlat()) { if (z + 1 - pos.z > 0 && z + 1 - pos.z < 0.2f) nPos.z = (nPos.z < pos.z ? nPos.z : pos.z); } else { if (z + 1 - pos.z < 0.2f) nPos.z = (nPos.z < pos.z ? nPos.z : pos.z); } } } //if (inGroundContact) // pos = nPos; } bool obj_blocked = false; std::list & list = SpriteManagerHolder::Instance().getList(); for (std::list::iterator i = list.begin(); i != list.end(); i++) { if (isBoxInBox(*i)) { if (Util::distance(pos, i->pos) > Util::distance(nPos, i->pos)) obj_blocked = true; } } if ((inGroundContact) && (obj_blocked == false)) pos = nPos; //else // inGroundContact = 0; } void Pedestrian::die() { INFO << "DIE!!!" << std::endl; switchToAnim(42); if (isDead == 3) { anim.set(Util::Animation::STOPPED, Util::Animation::STOP); return; } anim.set(Util::Animation::PLAY_FORWARD, Util::Animation::FCALLBACK); std::function cmd = std::bind(&Pedestrian::die, this); anim.setCallback(cmd); isDead++; } void Pedestrian::getInCar() { switchToAnim(OpenGTA::CONST_ANIM_CAR_ENTER); anim.set(Util::Animation::PLAY_FORWARD, Util::Animation::FCALLBACK); OpenGTA::SpriteManagerHolder::Instance().getCar(aimCarId).openDoor(0); std::function cmd = [this]() { using namespace OpenGTA; OpenGL::Camera & cam = OpenGL::CameraHolder::Instance(); auto& car = OpenGTA::SpriteManagerHolder::Instance().getCar(this->aimCarId); car.closeDoor(0); /* cam.setVectors(cam.getEye(), Vector3D(cam.getEye() + Vector3D(1, -1, 1)), Vector3D(0, 1, 0)); cam.setCamGravity(false); cam.releaseFollowMode(); */ //GUI::remove_ingame_gui(); OpenGTA::LocalPlayer::Instance().setCtrl(car.m_control); OpenGTA::SpriteManagerHolder::Instance().removePedById(0xffffffff); cam.setVectors(Vector3D(car.pos.x, 10, car.pos.z), Vector3D(car.pos.x, 9.0f, car.pos.z), Vector3D(0, 0, -1)); cam.setFollowMode(OpenGTA::SpriteManagerHolder::Instance().getCar(car.id()).pos); cam.setCamGravity(true); OpenGTA::LocalPlayer::Instance().playerCarId = car.id(); }; anim.setCallback(cmd); } void Pedestrian::getShot(uint32_t shooterId, uint32_t dmg, bool front) { isDead = 1; switchToAnim(45); anim.set(Util::Animation::PLAY_FORWARD, Util::Animation::FCALLBACK); std::function cmd = std::bind(&Pedestrian::die, this); anim.setCallback(cmd); } CarSprite::CarSprite() : sprNum(0), remap(-1), sprType(GraphicsBase::SpriteNumbers::CAR), delta(0), deltaSet(sizeof(delta) * 8, (unsigned char*)&delta), animState() {} CarSprite::CarSprite(const CarSprite & o) : sprNum(o.sprNum), remap(o.remap), sprType(o.sprType), delta(o.delta), deltaSet(sizeof(delta) * 8, (unsigned char*)&delta), animState(o.animState) {} CarSprite::CarSprite(Uint16 sprN, Sint16 rem, GraphicsBase::SpriteNumbers::SpriteTypes sprT) : sprNum(sprN), remap(rem), sprType(sprT), delta(0), deltaSet(sizeof(delta) * 8, (unsigned char*)&delta), animState() {} void CarSprite::setDamage(uint8_t k) { deltaSet.set_item(k, true); } bool CarSprite::assertDeltaById(uint8_t k) { GraphicsBase & style = StyleHolder::Instance().get(); PHYSFS_uint16 absNum = style.spriteNumbers.reIndex(sprNum, sprType); GraphicsBase::SpriteInfo * info = style.getSprite(absNum); if (k >= info->deltaCount) return false; return true; } void CarSprite::openDoor(uint8_t k) { DoorDeltaAnimation dda(k, true); doorAnims.push_back(dda); } void CarSprite::closeDoor(uint8_t k) { doorAnims.push_back(DoorDeltaAnimation(k, false)); } void CarSprite::setSirenAnim(bool on) { if (!(assertDeltaById(15) && assertDeltaById(16))) { WARN << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl; return; } animState.set_item(10, on); } void CarSprite::update(Uint32 ticks) { // siren anim indices #define DSI_1 15 #define DSI_2 16 #define D_A_THEN_B(d, a, b) (d.get_item(a)) { d.set_item(a, false); d.set_item(b, true); } // drive-anim if (animState.get_item(0)) {} /* if (ticks - lt_door > 500) { // 1-4 door-opening if (animState.get_item(1)) { deltaSet.set_item(6, true); } // 5-8 door-closing lt_door = ticks; }*/ DoorAnimList::iterator i = doorAnims.begin(); while (i != doorAnims.end()) { i->update(ticks); if (i->opening) { if (i->doorId == 0) { for (int k=6; k < 10; k++) deltaSet.set_item(k, false); deltaSet.set_item(i->getCurrentFrameNumber() + 6, true); } else if (i->doorId == 1) { for (int k=11; k < 15; k++) deltaSet.set_item(k, false); deltaSet.set_item(i->getCurrentFrameNumber() + 11, true); } else if (i->doorId == 2) { for (int k=20; k < 24; k++) deltaSet.set_item(k, false); deltaSet.set_item(i->getCurrentFrameNumber() + 20, true); } else if (i->doorId == 3) { for (int k=24; k < 28; k++) deltaSet.set_item(k, false); deltaSet.set_item(i->getCurrentFrameNumber() + 24, true); } } else { if (i->doorId == 0) { for (int k=6; k < 10; k++) deltaSet.set_item(k, false); if (i->getCurrentFrameNumber() > 0) deltaSet.set_item(i->getCurrentFrameNumber() + 5, true); } else if (i->doorId == 1) { for (int k=11; k < 15; k++) deltaSet.set_item(k, false); if (i->getCurrentFrameNumber() > 0) deltaSet.set_item(i->getCurrentFrameNumber() + 10, true); } else if (i->doorId == 2) { for (int k=20; k < 24; k++) deltaSet.set_item(k, false); if (i->getCurrentFrameNumber() > 0) deltaSet.set_item(i->getCurrentFrameNumber() + 19, true); } else if (i->doorId == 3) { for (int k=24; k < 28; k++) deltaSet.set_item(k, false); if (i->getCurrentFrameNumber() > 0) deltaSet.set_item(i->getCurrentFrameNumber() + 23, true); } } if (i->get() == Util::Animation::STOPPED) { DoorAnimList::iterator j = i; i++; animState.set_item(j->doorId + 1, j->opening); doorAnims.erase(j); } else i++; } if (animState.get_item(10)) { if (ticks - lt_siren > 500) { if D_A_THEN_B(deltaSet, DSI_1, DSI_2) else if D_A_THEN_B(deltaSet, DSI_2, DSI_1) else { deltaSet.set_item(DSI_1, true); deltaSet.set_item(DSI_2, false); } lt_siren = ticks; } } } CarSprite::DoorDeltaAnimation::DoorDeltaAnimation(uint8_t dId, bool dOpen) : Util::Animation(4 + (dOpen ? 0 : 1), 5), doorId(dId), opening(dOpen) { if (!opening) { set(Util::Animation::PLAY_BACKWARD, Util::Animation::STOP); jumpToFrame(4, Util::Animation::PLAY_BACKWARD); } else { set(Util::Animation::PLAY_FORWARD, Util::Animation::STOP); } } Car::Car(const Vector3D & _pos, float _rot, uint32_t id, uint8_t _type, int16_t _remap) : GameObject_common(_pos, _rot), CarSprite(0, -1, GraphicsBase::SpriteNumbers::CAR), OBox(), carInfo(*StyleHolder::Instance().get().findCarByModel(_type)) { type = _type; carId = id; sprNum = carInfo.sprNum; if ((_remap > -1) && (StyleHolder::Instance().get().getFormat() == 0)) remap = carInfo.remap8[_remap]; fixSpriteType(); m_Extent = Vector3D(INT2F_DIV128(carInfo.width), INT2F_DIV128(carInfo.depth), INT2F_DIV128(carInfo.height)); m_M = TranslateMatrix3D(pos); m_M.RotZ(-rot); hitPoints = carInfo.damagable; } void Car::fixSpriteType() { if (carInfo.vtype == 3) sprType = GraphicsBase::SpriteNumbers::BIKE; else if (carInfo.vtype == 0) sprType = GraphicsBase::SpriteNumbers::BUS; else if (carInfo.vtype == 8) sprType = GraphicsBase::SpriteNumbers::TRAIN; } Car::Car(OpenGTA::Map::ObjectPosition& op, uint32_t id) : GameObject_common(Vector3D(INT2FLOAT_WRLD(op.x), 6.05f-INT2FLOAT_WRLD(op.z), INT2FLOAT_WRLD(op.y))), CarSprite(0, -1, GraphicsBase::SpriteNumbers::CAR), OBox(), carInfo(*StyleHolder::Instance().get().findCarByModel(op.type)){ carId = id; type = op.type; if (op.remap - 128 > 0) { if (StyleHolder::Instance().get().getFormat() == 0) remap = carInfo.remap8[op.remap-129]; else WARN << "remap " << int(op.remap-129) << " requested but not implemented for G24" << std::endl; } sprNum = carInfo.sprNum; fixSpriteType(); m_Extent = Vector3D(INT2F_DIV128(carInfo.width), INT2F_DIV128(carInfo.depth) , INT2F_DIV128(carInfo.height)); m_M = TranslateMatrix3D(pos); rot = op.rotation * 360 / 1024; m_M.RotZ(-rot); hitPoints = carInfo.damagable; } Car::Car(const Car & other) : GameObject_common(other), CarSprite(other), OBox(other), carInfo(*StyleHolder::Instance().get().findCarByModel(other.type)) { type = other.type; m_M = TranslateMatrix3D(pos); m_M.RotZ(-rot); hitPoints = other.hitPoints; carId = other.carId; } void Car::update(Uint32 ticks) { //m_M = TranslateMatrix3D(pos); //m_M.RotZ(rot+90); CarSprite::update(ticks); if (lastUpdateAt == 0) //skip first frame { lastUpdateAt = ticks; return; } static const float velocityRotateK = 100.0; Uint32 delta = ticks - lastUpdateAt; //INFO << "delta = " << delta << " t: " << ticks << " lt: " << lastUpdateAt << std::endl; moveDelta = Vector3D(0, 0, 0); switch(m_control.getTurn()) { case -1: rot -= 0.2f * delta * velocity * velocityRotateK; break; case 1: rot += 0.2f * delta * velocity * velocityRotateK; break; case 0: break; } if (rot >= 360.0f) rot -= 360.0f; if (rot < 0.0f) rot += 360.0f; #ifdef NDEBUG static const float accelerationK = 0.00004; static const float slowK = 0.02; #else static const float accelerationK = 0.00004; static const float slowK = 0.1; #endif switch(m_control.getMove()) { case -1: velocity -= accelerationK * delta; /* velocity += accelerationK * delta; velocity += -slowK * velocity; moveDelta.x -= sin(rot * M_PI / 180.0f) * velocity * delta; moveDelta.z -= cos(rot * M_PI / 180.0f) * velocity * delta;*/ break; case 1: velocity += accelerationK * delta; break; case 2: break; case 0: break; } auto oldVelocity = velocity; velocity += -slowK * velocity; if (oldVelocity*velocity < 0) { velocity = 0; } moveDelta.x += sin(rot * M_PI / 180.0f) * velocity * delta; moveDelta.z += cos(rot * M_PI / 180.0f) * velocity * delta; tryMove(pos + moveDelta); if (!inGroundContact) { gravitySpeed += 0.0005f *delta; pos.y -= gravitySpeed; if (gravitySpeed < 0.2f) INFO << "bridge step? height: " << pos.y << " speed: " << gravitySpeed << std::endl; else INFO << "FALLING " << pos.y << " speed " << gravitySpeed << std::endl; } else { if (gravitySpeed > 0.1) INFO << "impacting with speed: " << gravitySpeed << std::endl; gravitySpeed = 0.0f; } m_M = TranslateMatrix3D(pos); m_M.RotZ(rot); if (id() == OpenGTA::LocalPlayer::Instance().playerCarId) { OpenGL::Camera & cam = OpenGL::CameraHolder::Instance(); static const float camVelocityK = 700.0; cam.getEye().y = 10 + velocity*camVelocityK; if (cam.getEye().y >= 12) { cam.getEye().y = 12; } } //INFO << pos.x << " " << pos.y << " " << pos.z << std::endl;*/ lastUpdateAt = ticks; } void Car::tryMove(Vector3D nPos) { float x, y, z; x = floor(nPos.x); y = floor(nPos.y); z = floor(nPos.z); OpenGTA::Map & map = OpenGTA::MapHolder::Instance().get(); OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get(); //INFO << heightOverTerrain(nPos) << std::endl; float hot = heightOverTerrain(nPos); if (hot > 0.3f) { inGroundContact = 0; } else if (hot < 0.0) { WARN << "gone below: " << hot << " at " << nPos.x << ", " << nPos.y << ", " << nPos.z << std::endl; nPos.y -= (hot - 0.3f); inGroundContact = 1; } else { inGroundContact = 1; nPos.y -= hot - 0.1f; } if (y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z)) && y > 0.0f) { OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z), PHYSFS_uint8(y)); assert(block); if (block->left && graphics.isBlockingSide(block->left)) { if (block->isFlat()) { if (x - pos.x < 0 && x - pos.x > -0.2f) { nPos.x = (nPos.x < pos.x) ? pos.x : nPos.x; } else if (x - pos.x > 0 && x - pos.x < 0.2f) { nPos.x = pos.x; } } else { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock left: " << x - pos.x << " tex: " << int(block->left) << std::endl; #endif if (x - pos.x > 0 && x - pos.x < 0.2f) nPos.x = pos.x; else if (x - pos.x < 0 && x - pos.x > -0.2f) nPos.x = (nPos.x < pos.x) ? pos.x : nPos.x; } } if (block->right && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock right: " << pos.x - x - 1 << " tex: " << int(block->right) << std::endl; #endif if (pos.x - x - 1 > 0 && pos.x - x - 1 < 0.2f) { nPos.x = pos.x; } else if (pos.x - x - 1 < 0 && pos.x - x - 1 > -0.2f) nPos.x = (nPos.x > pos.x) ? pos.x : nPos.x; } if (block->top && graphics.isBlockingSide(block->top)) { if (block->isFlat()) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z - pos.z << " tex: " << int(block->top) << std::endl; #endif if (z - pos.z > 0 && z - pos.z < 0.2f) nPos.z = pos.z; else if (z - pos.z < 0 && z - pos.z > -0.2f) nPos.z = (nPos.z < pos.z) ? pos.z : nPos.z; } else { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z - pos.z << " tex: " << int(block->top) << std::endl; #endif if (z - pos.z > 0 && z - pos.z < 0.2f) nPos.z = pos.z; else if (z - pos.z < 0 && z - pos.z > -0.2f) nPos.z = (nPos.z < pos.z) ? pos.z : nPos.z; } } if (block->bottom && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock bottom: " << pos.z - z - 1 << " tex: " << int(block->bottom) << std::endl; #endif if (pos.z - z - 1 > 0 && pos.z - z - 1 < 0.2f) { nPos.z = pos.z; } else if (pos.z - z - 1 < 0 && pos.z - z - 1 > -0.2f) nPos.z = (nPos.z > pos.z) ? pos.z : nPos.z; } if (x >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x - 1), PHYSFS_uint8(z))) { block = map.getBlockAtNew(PHYSFS_uint8(x - 1), PHYSFS_uint8(z), PHYSFS_uint8(y)); if (block->right && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock right: " << pos.x - x << " tex: " << int(block->right) << std::endl; #endif if (pos.x - x < 0.2f) { nPos.x = (nPos.x < pos.x ? pos.x : nPos.x); } } } if (x < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x + 1), PHYSFS_uint8(z))) { block = map.getBlockAtNew(PHYSFS_uint8(x + 1), PHYSFS_uint8(z), PHYSFS_uint8(y)); if (block->left && graphics.isBlockingSide(block->left)) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "xblock left: " << x + 1 - pos.x << " tex: " << int(block->left) << std::endl; #endif if (block->isFlat()) { if (x + 1 - pos.x > 0 && x + 1 - pos.x < 0.2f) nPos.x = (nPos.x < pos.x ? nPos.x : pos.x); } else { if (x + 1 - pos.x < 0.2f) nPos.x = (nPos.x < pos.x ? nPos.x : pos.x); } } } if (z >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z - 1))) { block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z - 1), PHYSFS_uint8(y)); if (block->bottom && block->isFlat() == false) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock bottom: " << pos.z - z << " tex: " << int(block->bottom) << std::endl; #endif if (pos.z - z < 0.2f) { nPos.z = (nPos.z < pos.z ? pos.z : nPos.z); } } } if (z < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z + 1))) { block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z + 1), PHYSFS_uint8(y)); if (block->top && graphics.isBlockingSide(block->top)) { #ifdef DEBUG_OLD_PED_BLOCK INFO << "zblock top: " << z + 1 - pos.z << " tex: " << int(block->top) << std::endl; #endif if (block->isFlat()) { if (z + 1 - pos.z > 0 && z + 1 - pos.z < 0.2f) nPos.z = (nPos.z < pos.z ? nPos.z : pos.z); } else { if (z + 1 - pos.z < 0.2f) nPos.z = (nPos.z < pos.z ? nPos.z : pos.z); } } } //if (inGroundContact) // pos = nPos; } bool obj_blocked = false; std::list & list = SpriteManagerHolder::Instance().getList(); for (std::list::iterator i = list.begin(); i != list.end(); i++) { if (isBoxInBox(*i)) { if (Util::distance(pos, i->pos) > Util::distance(nPos, i->pos)) obj_blocked = true; } } if (/*(inGroundContact) && */(obj_blocked == false)) { pos = nPos; } //else // inGroundContact = 0; } void Car::damageAt(const Vector3D & hit, uint32_t dmg) { float angle = Util::xz_angle(Vector3D(0, 0, 0), hit); INFO << "hit angle: " << angle << std::endl; /* * front rear * 270 * 0 _|o---o| _ 180 * |o---o| * 45 90 */ #define A1 60 #define A2 (180 - A1) #define A3 (180 + A1) #define A4 (360 - A1) uint8_t k = 0; if (angle <= A1) { // front left k = 3; } else if (angle <= A2) { // left side k = 2; } else if (angle < 180.0f) { // rear left k = 1; } else if (angle <= A3) { // rear right k = 4; } else if (angle <= A4) { // right side k = 5; } else { // right front k = 0; } setDamage(k); hitPoints -= dmg; if (hitPoints <= 0) explode(); } void Car::explode() { //SpriteManagerHolder::Instance().removeCar(carId); //return; Vector3D exp_pos(pos); exp_pos.y += 0.1f; SpriteManagerHolder::Instance().createExplosion(exp_pos); sprNum = 0; remap = -1; sprType = GraphicsBase::SpriteNumbers::WCAR; delta = 0; } SpriteObject::SpriteObject(OpenGTA::Map::ObjectPosition& op, uint32_t id) : GameObject_common(Vector3D(INT2FLOAT_WRLD(op.x), 6.05f-INT2FLOAT_WRLD(op.z), INT2FLOAT_WRLD(op.y))), Sprite(0, -1, GraphicsBase::SpriteNumbers::OBJECT), OBox() { objId = id; GraphicsBase & style = StyleHolder::Instance().get(); sprNum = style.objectInfos[op.type]->sprNum; m_Extent = Vector3D(INT2F_DIV128(style.objectInfos[op.type]->width), INT2F_DIV128(style.objectInfos[op.type]->depth), INT2F_DIV128(style.objectInfos[op.type]->height)); m_M = TranslateMatrix3D(pos); m_M.RotZ(-rot); rot = op.rotation * 360 / 1024; isActive = true; } SpriteObject::SpriteObject(Vector3D pos, Uint16 sprNum, OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes sprT) : GameObject_common(pos), Sprite(sprNum, -1, sprT), OBox() { isActive = true; m_M = TranslateMatrix3D(pos); m_M.RotZ(-rot); } SpriteObject::SpriteObject(const SpriteObject & other) : GameObject_common(other), Sprite(other), OBox(other), objId(other.objId) { m_M = TranslateMatrix3D(pos); m_M.RotZ(-rot); isActive = other.isActive; } void SpriteObject::update(Uint32 ticks) { anim.update(ticks); } Projectile::Projectile(unsigned char t, float r, Vector3D p, Vector3D d, uint32_t ticks, uint32_t o) : GameObject_common(p, r), typeId(t), delta(d), endsAtTick(ticks), owner(o), lastUpdateAt(ticks) { endsAtTick = lastUpdateAt + 1000; } Projectile::Projectile(const Projectile & other) : GameObject_common(other), typeId(other.typeId), delta(other.delta), endsAtTick(other.endsAtTick), owner(other.owner), lastUpdateAt(other.lastUpdateAt) {} bool Projectile::testCollideBlock_flat(Util::CellIterator & ci, Vector3D & newp) { Map::BlockInfo & bi = ci.getBlock(); if (bi.top) { Math::Plane plane(Vector3D(ci.x, ci.z, ci.y), Vector3D(0, 0, -1)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect flat-t: " << hit_pos.x << " " << hit_pos.y << " " <= ci.x && hit_pos.x <= ci.x + 1) { newp = hit_pos; return true; } } } if (bi.left) { Math::Plane plane(Vector3D(ci.x, ci.z, ci.y), Vector3D(-1, 0, 0)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect flat-l: " << hit_pos.x << " " << hit_pos.y << " " <= ci.y && hit_pos.z <= ci.y + 1) { newp = hit_pos; return true; } } } return false; } bool Projectile::testCollideBlock(Util::CellIterator & ci, Vector3D & newp) { Map::BlockInfo & bi = ci.getBlock(); //INFO << "pos: " << ci.x << " " << ci.y << " " << ci.z << std::endl; //if (bi.isFlat()) // return false; if (bi.left) { Math::Plane plane(Vector3D(ci.x, ci.z, ci.y), Vector3D(-1, 0, 0)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect left: " << hit_pos.x << " " << hit_pos.y << " " <= ci.y && hit_pos.z <= ci.y + 1) { newp = hit_pos; return true; } } } if (bi.right && !bi.isFlat()) { Math::Plane plane(Vector3D(ci.x+1, ci.z, ci.y), Vector3D(1, 0, 0)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect right: " << hit_pos.x << " " << hit_pos.y << " " <= ci.y && hit_pos.z <= ci.y + 1) { newp = hit_pos; return true; } } } if (bi.top) { Math::Plane plane(Vector3D(ci.x, ci.z, ci.y), Vector3D(0, 0, -1)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect top: " << hit_pos.x << " " << hit_pos.y << " " <= ci.x && hit_pos.x <= ci.x + 1) { newp = hit_pos; return true; } } } if (bi.bottom && !bi.isFlat()) { Math::Plane plane(Vector3D(ci.x, ci.z, ci.y+1), Vector3D(0, 0, 1)); Vector3D hit_pos; if (plane.segmentIntersect(pos, newp, hit_pos)) { INFO << "intersect bottom: " << hit_pos.x << " " << hit_pos.y << " " <= ci.x && hit_pos.x <= ci.x + 1) { newp = hit_pos; return true; } } } return false; } void Projectile::update(uint32_t ticks) { Uint32 dt = ticks - lastUpdateAt; Vector3D new_pos(pos + delta * dt); /*INFO << "p-m " << pos.x << " " << pos.y << " " << pos.z << " to " << new_pos.x << " " << new_pos.y << " " << new_pos.z << std::endl; */ std::list & list = SpriteManagerHolder::Instance().getList(); for (std::list::iterator i = list.begin(); i != list.end(); ++i) { Pedestrian & ped = *i; if (ped.id() == owner) continue; if (ped.isDead) continue; if (ped.isLineInBox( pos, new_pos ) ) { Vector3D p; ped.lineCrossBox(pos, new_pos, p); float angle = Util::xz_angle(Vector3D(0,0,0), p); INFO << angle << std::endl; if (angle <= 90.0f || angle > 270.0f) INFO << "FRONT" << std::endl; else INFO << "BACK" << std::endl; ped.getShot(owner, Projectile::damageByType(typeId), true); PlayerController & pc = LocalPlayer::Instance(); if (owner == pc.getId()) { pc.addCash(10); pc.addWanted(1); } endsAtTick = 0; } } std::list & clist = SpriteManagerHolder::Instance().getList(); for (std::list::iterator i = clist.begin(); i != clist.end(); i++) { Car & car = *i; if (car.isLineInBox(pos, new_pos)) { INFO << "CAR HIT" << std::endl; Vector3D p; car.lineCrossBox(pos, new_pos, p); car.damageAt(p, 5); //INFO << Util::xz_angle(Vector3D(0,0,0), p) << std::endl; delta = Vector3D(0, 0, 0); p = Transform(p, car.m_M); new_pos.x = p.x; new_pos.z = p.z; new_pos.y += 0.1f; } } Util::CellIterator oi(pos); int collided = 0; if (oi.isValid()) { Map::BlockInfo & bi = oi.getBlock(); if (bi.isFlat()) { collided += testCollideBlock_flat(oi, new_pos); } Util::CellIterator ni(oi.right()); if (ni.isValid()) collided += testCollideBlock(ni, new_pos); ni = oi.left(); if (ni.isValid()) collided += testCollideBlock(ni, new_pos); ni = oi.top(); if (ni.isValid()) collided += testCollideBlock(ni, new_pos); ni = oi.bottom(); if (ni.isValid()) collided += testCollideBlock(ni, new_pos); } if (collided) delta = Vector3D(0, 0, 0); pos = new_pos; lastUpdateAt = ticks; } uint32_t Projectile::damageByType(const uint8_t & k) { uint32_t v = 7; switch(k) { case 2: v = 150; break; } return v; } }