// ---------------------------------------------------------------------------- // // // OpenSteer -- Steering Behaviors for Autonomous Characters // // Copyright (c) 2002-2005, Sony Computer Entertainment America // Original author: Craig Reynolds // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // // ---------------------------------------------------------------------------- // // Utilities to work with Vec3. // // 05-12-05 bk: Created based on code of PolylinePathway. // // ---------------------------------------------------------------------------- #ifndef OPENSTEER_VEC3UTILITIES_H #define OPENSTEER_VEC3UTILITIES_H // Include OpenSteer::Vec3 #include "OpenSteer/Vec3.h" // Include OpenSteer::size_t #include "OpenSteer/StandardTypes.h" // Include OpenSteer::equalsRelative #include "OpenSteer/Utilities.h" namespace OpenSteer { /** * Returns the nearest point on the segment @a segmentPoint0 to * @a segmentPoint1 from @a point. */ OpenSteer::Vec3 nearestPointOnSegment( const Vec3& point, const Vec3& segmentPoint0, const Vec3& segmentPoint1 ); /** * Computes minimum distance from @a point to the line segment defined by * @a segmentPoint0 and @a segmentPoint1. */ float pointToSegmentDistance( const Vec3& point, const Vec3& segmentPoint0, const Vec3& segmentPoint1); /** * Retuns distance between @a a and @a b. */ inline float distance (const Vec3& a, const Vec3& b) { return (a-b).length(); } /** * Elementwise relative tolerance comparison of @a lhs and @a rhs taking * the range of the elements into account. * * See Christer Ericson, Real-Time Collision Detection, Morgan Kaufmann, * 2005, pp. 441--443. * * @todo Rewrite using the stl or providing an own range based function. */ inline bool equalsRelative( Vec3 const& lhs, Vec3 const& rhs, float const& tolerance = std::numeric_limits< float >::epsilon() ) { return equalsRelative( lhs.x, rhs.x, tolerance ) && equalsRelative( lhs.y, rhs.y ) && equalsRelative( lhs.z, rhs.z ); } } // namespace OpenSteer #endif // OPENSTEER_VEC3UTILITIES_H