/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include #include #include //#include #include "gl_screen.h" #include "opengta.h" #include "log.h" #include "spritemanager.h" #include "m_exceptions.h" #include "gl_camera.h" #include "dataholder.h" #include "gl_font.h" extern int global_EC; extern int global_Done; std::string style_file("STYLE001.GRY"); float screen_gamma = 1.0f; OpenGTA::Car * car = NULL; Vector3D _p(4, 0.01f, 4); OpenGTA::Pedestrian ped(Vector3D(0.5f, 0.5f, 0.5f), Vector3D(4, 0.01f, 4), 0xffffffff); OpenGTA::SpriteObject::Animation pedAnim(0, 0); OpenGL::DrawableFont m_font; int frame_offset = 0; int first_offset = 0; int second_offset = 0; int now_frame = 0; bool play_anim = false; unsigned int play_anim_time = 0; int bbox_toggle = 0; int texsprite_toggle = 0; int c_c = 1; int car_model = 0; int car_remap = -1; int car_last_model_ok = 0; bool playWithCar = false; uint32_t car_delta = 0; int spr_type = (int)ped.sprType; namespace OpenGTA { void ai_step_fake(OpenGTA::Pedestrian*) { } } void on_exit() { if (car) delete car; SDL_Quit(); PHYSFS_deinit(); } void safe_try_model(uint8_t model_id) { if (car) delete car; car = NULL; try { car = new OpenGTA::Car(_p, 0, 0, model_id, car_remap); } catch (Util::UnknownKey & uk) { car = NULL; ERROR << "not a model" << std::endl; return; } car_last_model_ok = model_id; } void run_init(const char*) { PHYSFS_init("mapview"); PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1); PHYSFS_addToSearchPath("gtadata.zip", 1); OpenGL::ScreenHolder::Instance().activate(640, 480); //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com //SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL ); OpenGTA::StyleHolder::Instance().load(style_file); OpenGTA::StyleHolder::Instance().get().setDeltaHandling(true); OpenGTA::MainMsgHolder::Instance().load("ENGLISH.FXT"); m_font.loadFont("F_MTEXT.FON"); m_font.setScale(1); glClearColor(1, 1, 1, 1); if (playWithCar) car = new OpenGTA::Car(_p, 0, 0, car_model); } const char* spr_type_name(int t) { switch(t) { case 0: return "arrow"; case 1: return "digit"; case 2: return "boat"; case 3: return "box"; case 4: return "bus"; case 5: return "car"; case 6: return "object"; case 7: return "ped"; case 8: return "speedo"; case 9: return "tank"; case 10: return "tr light"; case 11: return "train"; case 12: return "tr door"; case 13: return "bike"; case 14: return "tram"; case 15: return "wbus"; case 16: return "wcar"; case 17: return "ex"; case 18: return "tumcar"; case 19: return "tumtruck"; case 20: return "ferry"; } return "???"; } const char* vtype2name(int vt) { switch(vt) { case 0: return "bus"; case 3: return "motorcycle"; case 4: return "car"; case 8: return "train"; } return ""; } void drawScene(Uint32 ticks) { GL_CHECKERROR; glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); OpenGL::ScreenHolder::Instance().set3DProjection(); OpenGL::CameraHolder::Instance().update(ticks); if (playWithCar) { if (car) { car->update(ticks); OpenGTA::SpriteManagerHolder::Instance().draw(*car); } OpenGL::ScreenHolder::Instance().setFlatProjection(); glPushMatrix(); glTranslatef(10, 10, 0); std::ostringstream sprite_info_str; std::ostringstream ostr; ostr << "car" << int(car_model); if (car) { sprite_info_str << vtype2name(car->carInfo.vtype)<< " model: " << int(car_model) << " name: " << OpenGTA::MainMsgHolder::Instance().get().getText(ostr.str()); } else sprite_info_str << "not a model: " << int(car_model); m_font.drawString(sprite_info_str.str()); glPopMatrix(); } else { if (play_anim && ticks > play_anim_time + 200) { now_frame++; if (now_frame > second_offset) now_frame = first_offset; ped.anim.firstFrameOffset = now_frame; play_anim_time = ticks; } OpenGTA::SpriteManagerHolder::Instance().draw(ped); OpenGL::ScreenHolder::Instance().setFlatProjection(); glPushMatrix(); glTranslatef(10, 10, 0); std::ostringstream sprite_info_str; sprite_info_str << spr_type_name(spr_type) << " offset " << frame_offset; m_font.drawString(sprite_info_str.str()); glPopMatrix(); } //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface); GL_CHECKERROR; } /* void handleKeyPress( SDL_keysym *keysym ) { OpenGL::Camera & cam = OpenGL::CameraHolder::Instance(); OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get(); bool update_anim = false; switch ( keysym->sym ) { case SDLK_ESCAPE: global_Done = 1; break; case SDLK_TAB: c_c += 1; c_c %= 2; glClearColor(c_c, c_c, c_c, 0); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); break; case 'k': if (car_delta > 0) car_delta -= 1; if (car) car->delta = car_delta; break; case 'l': if (car_delta < 32) car_delta += 1; if (car) { car->delta = car_delta; } break; case '+': cam.translateBy(Vector3D(0, -0.5f, 0)); break; case '-': cam.translateBy(Vector3D(0, 0.5f, 0)); break; case '1': if (playWithCar) { if (car->animState.get_item(1)) car->closeDoor(0); else car->openDoor(0); } break; case '2': if (playWithCar) { if (car->animState.get_item(2)) car->closeDoor(1); else car->openDoor(1); } break; case '3': if (playWithCar) { if (car->animState.get_item(3)) car->closeDoor(2); else car->openDoor(2); } break; case '4': if (playWithCar) { if (car->animState.get_item(4)) car->closeDoor(3); else car->openDoor(3); } break; case ',': if (playWithCar) { car_model -= 1; if (car_model < 0) car_model = 0; } frame_offset -= 1; if (frame_offset < 0) frame_offset = 0; update_anim = true; break; case '.': if (playWithCar) { car_model += 1; if (car_model > 88) car_model = 88; } frame_offset += 1; if (frame_offset >= style.spriteNumbers.countByType(ped.sprType)) frame_offset -= 1; update_anim = true; break; case 'n': if (playWithCar) { car_remap -= 1; if (car_remap < -1) car_remap = -1; INFO << "remap: " << int(car_remap) << std::endl; } do { spr_type -= 1; if (spr_type < 0) spr_type = 0; } while (style.spriteNumbers.countByType( (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes) spr_type) == 0); ped.sprType = (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes)spr_type; frame_offset = 0; update_anim = 1; break; case 'm': if (playWithCar) { car_remap += 1; if (car_remap > 11) car_remap = 11; INFO << "remap: " << int(car_remap) << std::endl; } do { spr_type += 1; if (spr_type > 20) spr_type = (int)ped.sprType; } while (style.spriteNumbers.countByType( (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes) spr_type) == 0); ped.sprType = (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes)spr_type; frame_offset = 0; update_anim = 1; break; case 's': if (playWithCar) { car->setSirenAnim(true); } break; case SDLK_F2: bbox_toggle = (bbox_toggle ? 0 : 1); OpenGTA::SpriteManagerHolder::Instance().setDrawBBox(bbox_toggle); break; case SDLK_F3: texsprite_toggle = (texsprite_toggle ? 0 : 1); OpenGTA::SpriteManagerHolder::Instance().setDrawTexBorder(texsprite_toggle); break; case SDLK_F5: first_offset = frame_offset; std::cout << "First frame: " << first_offset << std::endl; break; case SDLK_F6: second_offset = frame_offset; std::cout << "Last frame: " << second_offset << std::endl; break; case SDLK_F7: play_anim = (play_anim ? false : true); if (play_anim) std::cout << "Playing: " << first_offset << " .. " << second_offset << std::endl; now_frame = first_offset; break; case SDLK_F8: playWithCar = playWithCar ? false : true; update_anim = true; break; default: break; } if (update_anim) { pedAnim.firstFrameOffset = frame_offset; ped.anim = pedAnim; if (playWithCar) safe_try_model(car_model); } }*/ void usage(const char* a0) { std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl; std::cout << std::endl << "Default is: STYLE001.GRY" << std::endl << "Keys:" << std::endl << " + - : zoom in/out" << std::endl << " , . : previous/next frame offset" << std::endl << " n m : previous/next sprite-type" << std::endl << " tab : black/white background" << std::endl << " F2 : toggle BBox drawn" << std::endl << " F3 : toggle tex-border drawn" << std::endl << " F5 : prepare animation: first-frame = current frame" << std::endl << " F6 : prepare animation: last-frame = current frame" << std::endl << " F7 : toggle: play frames" << std::endl << " F8 : toggle: special-car-mode" << std::endl << std::endl << "In car-mode:" << std::endl << " , . : choose model" << std::endl << " n m : choose remap" << std::endl << " 1, 2, 3, 4 : open car door (if exists)" << std::endl << " s : toggle siren anim (if exists)" << std::endl; } void parse_args(int argc, char* argv[]) { //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com /* int index; int c; opterr = 0; #define VIEWER_FLAGS "" while ((c = getopt (argc, argv, VIEWER_FLAGS)) != -1) switch (c) { case 'h': case '?': usage(argv[0]); exit(0); default: if (isprint (optopt)) ERROR << "Unknown option `-" << char(optopt) << "'" << std::endl; else ERROR << "Unknown option character `" << optopt << "'" << std::endl; abort (); } for (index = optind; index < argc; index++) style_file = std::string(argv[index]);*/ } void run_main() { SDL_Event event; glEnable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT, GL_FILL); glEnable(GL_CULL_FACE); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0); OpenGL::Camera & cam = OpenGL::CameraHolder::Instance(); cam.setVectors( Vector3D(4, 5, 4), Vector3D(4, 0.0f, 4.0f), Vector3D(0, 0, -1) ); cam.setFollowMode(ped.pos); while(!global_Done && !global_EC) { while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com //handleKeyPress(&event.key.keysym); break; case SDL_KEYUP: // handleKeyUp(&event.key.keysym); break; //Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com /* case SDL_VIDEORESIZE: OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h); break;*/ case SDL_QUIT: global_Done = 1; break; case SDL_MOUSEMOTION: //std::cout << "Mouse move: x " << float(event.motion.x)/screen->w << " y " << float(event.motion.y)/screen->h << std::endl; break; default: break; } } Uint32 now_ticks = SDL_GetTicks(); drawScene(now_ticks); } }