#include "blockdata.h" namespace OpenGTA { float BlockData::slope_raw_data[numBlockTypes][numFaces][4][3] = { #include "slope1_data.h" }; float BlockData::slope_tex_data[numBlockTypes][numFaces-1][4][2] = { #include "slope1_tcoords.h" }; float BlockData::lid_normal_data[numBlockTypes][3] = { #include "lid_normal_data.h" }; }