/************************************************************************ * Copyright (c) 2005-2006 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include "gl_base.h" #include #include "common_sdl_gl.h" #include "log.h" using namespace Util; namespace OpenGL { template void ImmediateRenderer::assertCorrectPrimitive(GLenum newType) { if (!insideBegin) { WARN << "Missing glBegin() call" << std::endl; } else { if (currentPrimitiveType == newType) return; WARN << "Forcing switch of primitive type" << std::endl; glEnd(); } glBegin(newType); currentPrimitiveType = newType; insideBegin = true; } template void ImmediateRenderer::begin(GLenum type) { // FIXME: check !insideBegin currentPrimitiveType = type; insideBegin = true; } template void ImmediateRenderer::end() { insideBegin = false; } template GLenum ImmediateRenderer::currentPrimitiveType = GL_POINTS; template<> void ImmediateRenderer::draw(const Quad2Int & quad) { //assertCorrectPrimitive(quad.primitiveType); for (int i = 0; i < 4; i++) glVertex2i(quad.vertices[i][0], quad.vertices[i][1]); } template<> void ImmediateRenderer::draw(const ColoredQuad2Int & quad) { //assertCorrectPrimitive(quad.primitiveType); for (int i = 0; i < 4; i++) { glColor3f(quad.colors[i][0], quad.colors[i][1], quad.colors[i][2]); glVertex2i(quad.vertices[i][0], quad.vertices[i][1]); } } template<> void ImmediateRenderer::draw(const FontQuad & quad) { glBindTexture(GL_TEXTURE_2D, quad.texId); glBegin(quad.primitiveType); for (int i = 0; i < 4; i++) { glTexCoord2f(quad.texCoords[i][0], quad.texCoords[i][1]); glVertex2i(quad.vertices[i][0], quad.vertices[i][1]); } glEnd(); } /* template<> void ImmediateRenderer::draw(const OpenGTA::Map::BlockInfo & info) { for (int i = 0; i < 4; ++i) { } } */ }