#include #include "ai.h" #include "opengta.h" #include "game_objects.h" #include "cell_iterator.h" #include "log.h" namespace OpenGTA { namespace AI { namespace Pedestrian { void walk_pavement(OpenGTA::Pedestrian* ped) { assert(ped); Util::CellIterator ci(ped->pos); if (!ci.isValid()) return; OpenGTA::Map::BlockInfo & bi = ci.getBlock(); //INFO << " ped in bt: " << int(bi.blockType()) << std::endl; //INFO << ped->pos.x << " " << ped->pos.z << std::endl; std::pair f = ci.findNeighbourWithType(3, ped->rot); if (f.first) { //INFO << "next: " << f.second.x << " " << f.second.y << std::endl; ped->aiData.pos1 = Vector3D(f.second.x+0.5f, ped->pos.y, f.second.y+0.5f); ped->aiMode = 1; } } void moveto_shortrange(OpenGTA::Pedestrian *ped) { assert(ped); float d = Util::distance(ped->pos, ped->aiData.pos1); //INFO << "dist: " << d << std::endl; float a = Util::xz_turn_angle(ped->pos, ped->aiData.pos1); float da = Util::xz_angle(ped->pos, ped->aiData.pos1); //INFO << a << std::endl; //INFO << "rot " << ped->rot << std::endl; ped->m_control.setMoveForward(false); ped->m_control.setTurnLeft(false); ped->m_control.setTurnRight(false); //INFO << ped->rot + a << std::endl; if (fabs(ped->rot - da) > 5) { if (a > 0) ped->m_control.setTurnLeft(true); else ped->m_control.setTurnRight(true); } if (fabs(ped->rot - da) < 120 && d > 0.19f) ped->m_control.setMoveForward(true); if (d <= 0.19f) ped->aiMode = 0; } } } }