#ifndef OGTA_LOCAL_PLAYER_H #define OGTA_LOCAL_PLAYER_H #include "Singleton.h" #include "game_objects.h" #include "entity_controller.h" #include "id_sys.h" #include "key_handler.h" namespace OpenGTA { class PlayerController : public Util::KeyHandler { public: PlayerController() { reset(); } void reset() { playerId = TypeIdBlackBox::getPlayerId(); cash = 0; wantedLevel = 0; modifier = 0; numLives = 0; pc_ptr = NULL; } /* PedController & getCtrl() { assert(pc_ptr); return *pc_ptr; }*/ void setCtrl(PedController & pc) { pc_ptr = &pc; } void giveLives(uint16_t k) { numLives += k; } void disableCtrl(bool soft); void enableCtrl(); Pedestrian & getPed(); Car& getCar(); int32_t getNumLives() { return numLives; } int32_t getWantedLevel() { return wantedLevel; } uint32_t getCash() { return cash; } bool up(const uint32_t & key); bool down(const uint32_t & key); uint32_t getId() { return playerId; } void addCash(uint32_t v) { cash += v; } void setWanted(int32_t v) { wantedLevel = v; } void addWanted(uint32_t v) { wantedLevel += v; if (wantedLevel > 5) wantedLevel = 5; } uint32_t playerCarId = 0; private: uint32_t playerId; uint32_t cash; int32_t wantedLevel; uint32_t modifier; int32_t numLives; PedController * pc_ptr; }; typedef Loki::SingletonHolder LocalPlayer; } #endif