/* ColDet - C++ 3D Collision Detection Library * Copyright (C) 2000 Amir Geva * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Any comments, questions and bug reports send to: * photon@photoneffect.com * * Or visit the home page: http://photoneffect.com/coldet/ */ #ifndef H_MYTRITRI #define H_MYTRITRI #include "box.h" /** A slower triangle-triangle intersection test, that returns the point of intersection. */ Vector3D my_tri_tri_intersect(const Triangle& t1, const Triangle& t2); /** Triangle description class. It is used to determine if a point on the triangle's plane is inside the triangle. */ class TriangleDesc : public Triangle { public: TriangleDesc(const Triangle& t, const Plane& p) : Triangle(t) { const Vector3D& n=p.normal; Vector3D a(flabs(n.x),flabs(n.y),flabs(n.z)); if (a.x>a.y) { if (a.x>a.z) { i1=1; i2=2; } else { i1=0; i2=1; } } else { if (a.y>a.z) { i1=0; i2=2; } else { i1=0; i2=1; } } } bool pointInTri(const Vector3D& P) { Vector3D u(P[i1]-v1[i1], v2[i1]-v1[i1], v3[i1]-v1[i1]); Vector3D v(P[i2]-v1[i2], v2[i2]-v1[i2], v3[i2]-v1[i2]); float a,b; if (u.y==0.0f) { b=u.x/u.z; if (b>=0.0f && b<=1.0f) a=(v.x-b*v.z)/v.y; else return false; } else { b=(v.x*u.y-u.x*v.y)/(v.z*u.y-u.z*v.y); if (b>=0.0f && b<=1.0f) a=(u.x-b*u.z)/u.y; else return false; } return (a>=0 && (a+b)<=1); } const Vector3D& operator[] (int index) { switch (index) { case 0: return v1; case 1: return v2; case 2: return v3; case 3: return v1; } return v2; } int i1,i2; }; #endif // H_MYTRITRI