/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #ifndef UTIL_GUI_H #define UTIL_GUI_H #include #include #include #include #include "Singleton.h" #include "animation.h" #include "gl_pagedtexture.h" #include "image_loader.h" #include "font_cache.h" namespace GUI { struct Object; class Animation; /** Wrapper around GUI elements. * * Contains a number of lists of objects; mouse click events can be delegated * to any element. Elements are placed into "layers"; drawing is done from * low to high (0 .. 255), clicked-inside is tested high to low (255 ... 0). * * Objects _should_ have a unique id (removeById only finds the first match), * but this is neither ensured nor required. * * Finally there are helper functions (which are used by derived objects) to * load/access images/animations. */ class Manager { public: Manager() {} ~Manager(); void add(Object * obj, uint8_t onLevel); void remove(Object * obj); void removeById(size_t id); Object* findObject(const size_t id); void draw(); void clearObjects(); void clearCache(); void cacheImageRAW(const std::string & file, size_t id); void cacheImageRAT(const std::string & file, const std::string & palette, size_t id); #ifdef WITH_SDL_IMAGE void cacheImageSDL(const std::string & file, size_t id); #endif ImageUtil::WidthHeightPair cacheStyleArrowSprite(const size_t id, int remap); const OpenGL::PagedTexture & getCachedImage(size_t id); void receive(SDL_MouseButtonEvent & mb_event); Animation* findAnimation(uint16_t id); void createAnimation(const std::vector & indices, uint16_t fps, size_t asAnimId); void update(uint32_t nowTicks); private: bool isInside(Object & o, Uint16 x, Uint16 y) const; typedef std::map< size_t, OpenGL::PagedTexture > GuiTextureCache; GuiTextureCache::iterator findByCacheId(const size_t & Id); typedef std::map AnimationMap; AnimationMap guiAnimations; typedef std::list GuiObjectList; typedef std::map< uint8_t, GuiObjectList > GuiObjectListMap; GuiObjectListMap::iterator findLayer(uint8_t l); GuiObjectListMap guiLayers; GuiTextureCache texCache; }; typedef Loki::SingletonHolder ManagerHolder; class Animation : public Util::Animation { public: Animation(const std::vector & _indices, const uint16_t fps) : Util::Animation(_indices.size(), fps), indices(_indices) {} std::vector indices; uint16_t getCurrentFrame(); }; /** Base-object - Can be used to draw coloured area & border. */ struct Object { Object(const SDL_Rect & r); Object(const size_t Id, const SDL_Rect & r); Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c); virtual ~Object() {} size_t id; SDL_Rect rect; SDL_Color color; SDL_Color borderColor; bool drawBorder; void copyRect(const SDL_Rect & src); void copyColor(const SDL_Color & src); virtual void draw(); virtual void update(Uint32 ticks) {} virtual void receive(SDL_MouseButtonEvent & mb_event) {} void draw_border(); Manager & manager; }; struct TexturedObject : public Object { TexturedObject(const SDL_Rect & r, const size_t texid) : Object(r), texId(texid) { } TexturedObject(size_t Id, const SDL_Rect & r, const size_t texid) : Object(Id, r), texId(texid) { } size_t texId; void draw(); }; struct AnimatedTextureObject : public Object { AnimatedTextureObject(const SDL_Rect & r, const size_t animid) : Object(r), animId(animid) { animation = NULL; } AnimatedTextureObject(size_t Id, const SDL_Rect & r, const size_t animid) : Object(Id, r), animId(animid) { animation = NULL; } size_t animId; Animation * animation; void draw(); }; struct Label : public Object { Label(const SDL_Rect & r, const std::string & s, const std::string & fontFile, const size_t fontScale) : Object(r), text(s) { OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale); font = &fnt; } Label(const size_t Id, const SDL_Rect & r, const std::string & s, const std::string & fontFile, const size_t fontScale) : Object(Id, r), text(s) { OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale); font = &fnt; align = 0; } OpenGL::DrawableFont * font; std::string text; uint8_t align; void draw(); }; struct Pager : public Object { Pager(const size_t Id, const SDL_Rect & r, const size_t texid, const std::string & fontFile, const size_t fontScale) : Object(Id, r) { OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale); font = &fnt; texId = texid; offset = r.w-5; } OpenGL::DrawableFont * font; size_t texId; void update(Uint32 ticks); void draw(); std::string lastMsg; int offset; }; struct WeaponDisplay : public Object { public: WeaponDisplay(const SDL_Rect & r); void setWeapon(const size_t wt); void draw(); private: size_t getWeaponIdx(const size_t wt); TexturedObject img; Label label; }; struct ScrollBar : public Object { ScrollBar(const size_t Id, const SDL_Rect & r) : Object(Id, r) { value = 0.5f; } void draw(); void receive(SDL_MouseButtonEvent & mb_event); SDL_Color innerColor; float value; typedef Loki::Functor SC_Functor; SC_Functor changeCB; }; template struct Number2Status : public Object { Number2Status(const size_t Id, const SDL_Rect & r, const SDL_Rect & ir, const size_t vId) : Object(Id, r), item(r, vId), number(0), align(0), innerRect(ir) {} Child_T item; V number; uint8_t align; SDL_Rect innerRect; void draw() { innerRect.x = (align == 0 ? rect.x : rect.x + rect.w - innerRect.w); innerRect.y = rect.y; memcpy(&item.rect, &innerRect, sizeof(rect)); for (V k = 0; k < number; k++) { item.draw(); item.rect.x += (align == 0 ? item.rect.w + 1 : -item.rect.w - 1); } if (drawBorder) draw_border(); } }; typedef Number2Status ImageStatusDisplay; typedef Number2Status AnimStatusDisplay; void screen_gamma_callback(float v); void create_ingame_gui(bool is32bit); void update_ingame_gui_values(); void remove_ingame_gui(); static const uint32_t GAMMA_SCROLLBAR_ID = 100; static const uint32_t GAMMA_LABEL_ID = 101; static const uint32_t CASH_ID = 200; static const uint32_t WANTED_LEVEL_ID = 201; } #endif