/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #include #include #include "gl_font.h" #include "log.h" #include "buffercache.h" #include "m_exceptions.h" namespace OpenGL { DrawableFont::DrawableFont() { fontSource = NULL; texCache = NULL; scale = 1; } DrawableFont::~DrawableFont() { cleanup(); } void DrawableFont::setScale(unsigned int newScale) { scale = newScale; clearCached(); } void DrawableFont::clearCached() { std::map::const_iterator j = drawables.begin(); while (j != drawables.end()) { delete j->second; ++j; } drawables.clear(); } void DrawableFont::resetTextures() { clearCached(); texCache->clearAll(); } void DrawableFont::loadFont(const std::string & filename) { cleanup(); fontSource = new OpenGTA::Font(filename); texCache = new TextureCache(("FontTextures: " + filename).c_str()); srcName.clear(); srcName = filename; } void DrawableFont::cleanup() { clearCached(); if (fontSource != NULL) delete fontSource; if (texCache != NULL) delete texCache; fontSource = NULL; texCache = NULL; } GLfloat DrawableFont::drawString(const std::string & text) { assert(texCache != NULL); assert(fontSource != NULL); std::string::const_iterator i = text.begin(); std::string::const_iterator e = text.end(); GLfloat move = 0.0f; while (i != e) { if (*i != ' ') { FontQuad* character = NULL; std::map::const_iterator j = drawables.find(*i); if (j == drawables.end()) { character = createDrawableCharacter(*i); drawables[*i] = character; } else character = j->second; Renderer::draw(*character); } GLfloat mm = float(fontSource->getMoveWidth(*i)) * 1.1f * scale; glTranslatef(mm, 0.0f, 0.0f); move += mm; i++; } return move; } uint16_t DrawableFont::getHeight() { return scale * fontSource->getCharHeight(); } FontQuad* DrawableFont::createDrawableCharacter(const char & c) { GLuint texid; unsigned int w; unsigned int h; unsigned char * src = fontSource->getCharacterBitmap( fontSource->getIdByChar(c), &w, &h); if (src == NULL) { std::ostringstream o; o << "Failed to load bitmap for: " << c; throw E_UNKNOWNKEY(o.str()); //throw std::string("Failed to load bitmap for character: " + c); } unsigned int glwidth = 1; unsigned int glheight = 1; while(glwidth < w) glwidth <<= 1; while(glheight < h) glheight <<= 1; Util::BufferCache & bc = Util::BufferCacheHolder::Instance(); unsigned char* dst = bc.requestBuffer(glwidth * glheight * 4); assert(dst != NULL); unsigned char * t = dst; unsigned char * r = src; for (unsigned int i = 0; i < h; i++) { memcpy(t, r, w * 4); t += glwidth * 4; r += w * 4; } glGenTextures(1, &texid); glBindTexture(GL_TEXTURE_2D, texid); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glwidth, glheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, dst); texCache->addTexture(c, texid); FontQuad* res = new FontQuad(); res->vertices[0][0] = res->vertices[0][1] = 0; res->vertices[1][0] = w * scale; res->vertices[1][1] = 0; res->vertices[2][0] = w * scale; res->vertices[2][1] = h * scale; res->vertices[3][0] = 0; res->vertices[3][1] = h * scale; float glw = float(w) / float(glwidth); float glh = float(h) / float(glheight); res->texCoords[0][0] = 0.0f; res->texCoords[0][1] = glh; res->texCoords[1][0] = glw; res->texCoords[1][1] = glh; res->texCoords[2][0] = glw; res->texCoords[2][1] = 0.0f; res->texCoords[3][0] = 0.0f; res->texCoords[3][1] = 0.0f; res->texId = texid; return res; } } #if 0 int main() { OpenGL::DrawableFont *f = new OpenGL::DrawableFont(); f->drawString("hello world"); delete f; } #endif