/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #ifndef GL_SCREEN_H #define GL_SCREEN_H #include #include #include "Singleton.h" namespace OpenGL { class Screen { public: Screen(); ~Screen(); void set3DProjection(); void setFlatProjection(); void setFullScreenFlag(bool v); void toggleFullscreen(); void activate(Uint32 w = 0, Uint32 h = 0); void resize(Uint32 w, Uint32 h); void setSystemMouseCursor(bool visible); Uint32 getWidth(); Uint32 getHeight(); bool getFullscreen(); void makeScreenshot(const char* filename); inline float getFieldOfView() { return fieldOfView; } inline float getNearPlane() { return nearPlane; } inline float getFarPlane() { return farPlane; } void setupGlVars( float fov, float near_p, float far_p); private: void initGL(); void initSDL(); Uint32 width, height; Uint32 bpp; Uint32 videoFlags; float fieldOfView; float nearPlane; float farPlane; static const Uint32 defaultVideoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER;// | SDL_HWPALETTE | SDL_HWACCEL; //FIXME: use ^ here as well? not just SDL_GL_SetAttribute? SDL_Surface *surface; }; using namespace Loki; typedef SingletonHolder ScreenHolder; } #endif