/************************************************************************ * Copyright (c) 2005-2007 tok@openlinux.org.uk * * * * This software is provided as-is, without any express or implied * * warranty. In no event will the authors be held liable for any * * damages arising from the use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute * * it freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must * * not claim that you wrote the original software. If you use this * * software in a product, an acknowledgment in the product documentation * * would be appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must * * not be misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source * * distribution. * ************************************************************************/ #ifndef UTIL_CELLITERATOR_H #define UTIL_CELLITERATOR_H #include #include "opengta.h" #include "dataholder.h" #include "math3d.h" #include "SDL_video.h" namespace Util { float distance(const Vector3D & p1, const Vector3D & p2); float xz_angle(const Vector3D & from, const Vector3D & to); class CellIterator { public: CellIterator(const Vector3D & p) : x(int(floor(p.x))), y(int(floor(p.z))), z(int(floor(p.y))), mapRef(OpenGTA::MapHolder::Instance().get()) {} CellIterator(OpenGTA::Map & map, int _x, int _y, int _z) : x(_x), y(_y), z(_z), mapRef(map) {} CellIterator(const CellIterator & o) : x(o.x), y(o.y), z(o.z), mapRef(o.mapRef) {} bool isValid() const; int distance(const CellIterator & o) const; bool operator == (const CellIterator & o) const { return (x == o.x && y == o.y && z == o.z); } CellIterator operator = (const CellIterator & o) { mapRef = o.mapRef; x = o.x; y = o.y; z = o.z; return *this; } CellIterator left() const { CellIterator p(*this); p.x -= 1; return p; } CellIterator right() const { CellIterator p(*this); p.x += 1; return p; } CellIterator top() const { CellIterator p(*this); p.y += 1; return p; } CellIterator bottom() const { CellIterator p(*this); p.y -= 1; return p; } CellIterator up() const { CellIterator p(*this); p.z += 1; return p; } CellIterator down() const { CellIterator p(*this); p.z -= 1; return p; } int x, y, z; OpenGTA::Map::BlockInfo & getBlock(); private: OpenGTA::Map & mapRef; }; } #endif