#include #include #include "sound_system.h" #include "physfsrwops.h" #include "m_exceptions.h" #include "log.h" namespace Audio { #ifdef WITH_SOUND SoundSystem::SoundSystem() : device(), chunkCache() { SDL_InitSubSystem(SDL_INIT_AUDIO); device.open(); enabled = true; if (device.getStatus() == SoundDevice::OPEN) Sound_Init(); else { WARN << "Could not open audio-device - disabling sound!" << std::endl; enabled = false; } } SoundSystem::~SoundSystem() { device.close(); Sound_Quit(); } void SoundSystem::playFx(std::string file, size_t idx) { if (!enabled) return; ChunkData & cd = chunkCache.getChunk(file, idx); Mix_PlayChannel(0, cd.chunk, 0); } void SoundSystem::playMusic(std::string file) { if (!enabled) return; Sound_AudioInfo inf; inf.format = device.getFormat(); inf.channels = device.getNumChannels(); inf.rate = device.getRate(); MusicPlayerCtrl::clear(); SDL_RWops * rw = PHYSFSRWOPS_openRead(file.c_str()); if (!rw) throw E_FILENOTFOUND(file); size_t pos = file.rfind('.'); std::string ext(file.substr(pos + 1, pos - 1)); MusicPlayerCtrl::music = Sound_NewSample(rw, ext.c_str(), &inf, device.getBufferSize()); if (!MusicPlayerCtrl::music) throw E_NOTSUPPORTED("file: " + file + " - " + Sound_GetError()); Mix_HookMusic(musicPlayerFunc, 0); MusicPlayerCtrl::isPlaying = true; } void SoundSystem::listMusicDecoders() { std::cout << "* Supported music decoders *" << std::endl; const Sound_DecoderInfo **i; for (i = Sound_AvailableDecoders(); *i != NULL; i++) { std::cout << std::setfill(' ') << std::setw(5) << (*i)->extensions[0] << " : " << (*i)->description << std::endl; } } #else SoundSystem::SoundSystem() : enabled(false) { } SoundSystem::~SoundSystem() {} void SoundSystem::playFx(std::string file, size_t idx) {} void SoundSystem::playMusic(std::string file) {} void SoundSystem::listMusicDecoders() {} #endif void CB_MusicDone() { std::cout << "music finished" << std::endl; } } #ifdef SOUND_TEST using namespace Audio; int main(int argc, char* argv[]) { PHYSFS_init(argv[0]); PHYSFS_addToSearchPath("gtadata.zip", 1); PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1); SoundSystem noisemaker; noisemaker.listMusicDecoders(); noisemaker.playMusic(argv[1]); MusicPlayerCtrl::musicFinishedCB = CB_MusicDone; while (MusicPlayerCtrl::isPlaying) { SDL_Delay(1000); } } #endif