#include #include "mainwindow.h" #include "ui_mainwindow.h" #include "observerclientmodel.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.show(); TObserverClientModel observerClient; w.ObserverClientModel = &observerClient; observerClient.MainWindowPtr = &w; w.OpenMap(); w.GetUi()->ConnectButton->PressedHandler = boost::bind(&TObserverClientModel::OnConnectButtonPressed, &observerClient); w.GetUi()->UpdateDataButton->PressedHandler = boost::bind(&TObserverClientModel::OnUpdateInfoButtonPressed, &observerClient); w.GetUi()->DisconnectButton->PressedHandler = boost::bind(&TObserverClientModel::Finish, &observerClient); w.GetUi()->MapTypeButton->PressedHandler = boost::bind(&TObserverClientModel::OnChangeMapTypeButtonPressed, &observerClient); w.GetUi()->ChatSendButton->PressedHandler = boost::bind(&TObserverClientModel::OnChatSendClick, &observerClient); w.GetUi()->AlarmButton->PressedHandler = boost::bind(&TObserverClientModel::OnSendAlarmClick, &observerClient); w.GetUi()->KickButton->PressedHandler = boost::bind(&TObserverClientModel::OnKickPlayerClick, &observerClient); w.GetUi()->SelectPlayerButton->PressedHandler = boost::bind(&TObserverClientModel::OnSelectPlayerClick, &observerClient); return a.exec(); }