engine/Templates/SalmonWallpaperTemplate/jni/main_code.h

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2013-01-19 20:02:34 +00:00
#ifndef GL_CODE_H_INCLUDED
#define GL_CODE_H_INCLUDED
#ifdef TARGET_ANDROID
//#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef TARGET_ANDROID
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/variant.hpp"
#include "boost/function.hpp"
#include "boost/bind.hpp"
#include "include/Engine.h"
using namespace SE;
class TAndroidApplication : public TApplication
{
protected:
void LoadModels();
public:
bool Inited;
boost::mutex RenderMutex;
//TLiteModel* LiteModel;
TFlexModel FlexModel;
TAndroidApplication();
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
virtual void InnerOnMove(vec2 shift);
virtual void OnMouseDown(TMouseState& mouseState);
bool IsInited() { return Inited; }
void DrawAllScene();
};
#endif