engine/include/HalibutAnimation/HalibutAnimation.h

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2013-01-19 20:02:34 +00:00
#ifndef HALIBUT_ANIMATION_H_INCLUDED
#define HALIBUT_ANIMATION_H_INCLUDED
#include "include/Render/RenderMisc.h"
#include "include/Render/RenderParams.h"
#include "include/ScriptManager/ScriptManager.h"
#include <map>
#include <vector>
namespace SE
{
struct TAnimShot
{
vec2 TexCoordFrom;
vec2 TexCoordTo;
cardinal TimePassedFromStart;
TAnimShot(vec2 texCoordFrom, vec2 texCoordTo, cardinal timePassedFromStart)
: TexCoordFrom(texCoordFrom)
, TexCoordTo(texCoordTo)
, TimePassedFromStart(timePassedFromStart)
{
}
};
class THalibutAnimObject : public TSerializeInterface
{
protected:
std::string TexName;
std::vector<TAnimShot> AnimShotArr;
cardinal CurrentAnimTime;
cardinal TotalAnimTime;
cardinal CurrentAnimFrame;
void RefreshTriangleListVector();
public:
TRenderPairList TriangleListVector;
vec2 LeftBottomPos;
THalibutAnimObject(const std::string& texName, vec2 posFrom, vec2 posTo);
void AddAnimShot(vec2 texCoordFrom, vec2 texCoordTo, cardinal timePassedFromStart);
void CalcTotalAnimTime();
void Update(cardinal dt);
void Reset();
void Clear();
virtual void Serialize(boost::property_tree::ptree& propertyTree);
};
class THalibutExternalAnimObject : public TSerializeInterface
{
protected:
cardinal CurrentAnimTime;
cardinal TotalAnimTime;
cardinal CurrentAnimFrame;
std::vector<TAnimShot> AnimShotArr;
TRenderPairList::iterator RenderPairIter;
cardinal RectCount;
cardinal RectFrom;
void RefreshTriangleListVector();
public:
THalibutExternalAnimObject()
: RectCount(1)
{
}
THalibutExternalAnimObject(TRenderPairList::iterator renderPairIter, cardinal rectFrom, cardinal rectCount);
THalibutExternalAnimObject(const THalibutExternalAnimObject& copyFrom);
THalibutExternalAnimObject& operator=(const THalibutExternalAnimObject& copyFrom);
~THalibutExternalAnimObject();
void ReplaceAnimObject(TRenderPairList::iterator renderPairIter, cardinal rectFrom);
void AddAnimShot(vec2 texCoordFrom, vec2 texCoordTo, cardinal timePassedFromStart);
void CalcTotalAnimTime();
void Update(cardinal dt);
void Reset();
void Clear();
virtual void Serialize(boost::property_tree::ptree& propertyTree);
};
struct THalibutAnimObjectRecord
{
std::string Name;
THalibutExternalAnimObject HalibutAnimObject;
enum TAnimState
{
AS_PLAY,
AS_STOP
} AnimState;
bool Visible;
THalibutAnimObjectRecord(const std::string& name, THalibutExternalAnimObject halibutAnimObject, TAnimState animState)
: Name(name)
, HalibutAnimObject(halibutAnimObject)
, AnimState(animState)
, Visible(true)
{
}
};
class THalibutAnimationManager : public TFunctionBinderInterface
{
protected:
std::vector<THalibutAnimObjectRecord> HalibutAnimObjectArr;
std::vector<THalibutAnimObjectRecord>::iterator FindAnimObjectByName(const std::string& name);
public:
~THalibutAnimationManager();
void AddAnimationObject(const std::string& animName, THalibutExternalAnimObject halibutExternalAnimObject);
void DeleteAnimationObject(const std::string& animName);
bool AnimationExists(const std::string& animName);
void ReplaceAnimationObject(const std::string& animName, TRenderPairList::iterator renderPairIter, cardinal rectFrom);
void Update(cardinal dt);
void StartAnimation(const std::string& animName);
void StopAnimation(const std::string& animName);
void PauseAnimation(const std::string& animName);
//void HideAnimation(const std::string& animName);
//void ShowAnimation(const std::string& animName);
void PrintAnimationList();
virtual void BindFunctions();
};
} //namespace SE
#endif