engine/include/Utils/JpegHelper.h

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#ifndef JPEG_HELPER_H_INCLUDED
#define JPEG_HELPER_H_INCLUDED
#include <string>
namespace SE
{
struct TTextureData; // Find it in SalmonTexture.h
bool LoadJpg(const std::string& filename, TTextureData& texData);
} //namespace SE
#endif //JPEG_HELPER_H_INCLUDED