2013-01-19 20:02:34 +00:00
|
|
|
#ifndef MODEL_MANAGER_H_INCLUDED
|
|
|
|
#define MODEL_MANAGER_H_INCLUDED
|
|
|
|
|
|
|
|
/*
|
|
|
|
This code contains manager to operate static Lite Models
|
|
|
|
|
|
|
|
Use global variable ResourceManager to get access to model manager
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include "include/Utils/Utils.h"
|
|
|
|
|
|
|
|
namespace SE
|
|
|
|
{
|
|
|
|
|
|
|
|
class TLiteModel;
|
|
|
|
|
|
|
|
class TAnimModel;
|
|
|
|
|
|
|
|
/* Class to work with Lite Model Resource from model file.
|
|
|
|
Lite Model Resource can be applied to a number of in-game Lite Models */
|
|
|
|
class TLiteModelResource
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
std::vector<vec3> VertexArr;
|
|
|
|
std::vector<vec3> NormalArr;
|
|
|
|
std::vector<vec3> TangentArr;
|
|
|
|
std::vector<vec3> BinormalArr;
|
|
|
|
std::vector<vec2> TexCoordArr;
|
|
|
|
|
|
|
|
int TriangleCount;
|
|
|
|
std::string Texname;
|
|
|
|
std::string Normtexname;
|
|
|
|
std::string PathToResource;
|
|
|
|
public:
|
|
|
|
TLiteModelResource() : TriangleCount(0), PathToResource("") { }
|
|
|
|
~TLiteModelResource();
|
|
|
|
|
|
|
|
bool LoadModel(boost::shared_array<byte> filePointer, cardinal fileSize);
|
|
|
|
|
|
|
|
void FreeModel();
|
|
|
|
|
|
|
|
void SetPathToResource(const std::string& pathToResource);
|
|
|
|
|
|
|
|
friend class TLiteModel;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef std::map<std::string, TLiteModelResource> TLiteModelResourceMap;
|
|
|
|
|
|
|
|
/* Class to work with Lite Model in game.
|
|
|
|
Lite Model could be translated/scaled/rotated, also Lite Model have its own model matrix */
|
|
|
|
class TLiteModel
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
std::string Modelname;
|
|
|
|
|
|
|
|
cardinal TriangleCount;
|
|
|
|
cardinal TexID;
|
|
|
|
cardinal NormTexID;
|
|
|
|
|
2024-06-08 17:56:35 +00:00
|
|
|
//TTriangleList TriangleList;
|
|
|
|
VertexDataStruct vertexDataStruct;
|
2013-01-19 20:02:34 +00:00
|
|
|
|
|
|
|
mat3 ShaderRotateMatrix;
|
|
|
|
vec3 ShaderTranslateVector;
|
|
|
|
bool Loaded;
|
|
|
|
|
|
|
|
public:
|
|
|
|
TLiteModel() : Modelname(""), TriangleCount(0), TexID(0), NormTexID(0),
|
|
|
|
Loaded(false), ShaderRotateMatrix(IdentityMatrix), ShaderTranslateVector(ZeroVec3) {}
|
|
|
|
|
|
|
|
~TLiteModel();
|
|
|
|
|
|
|
|
bool LoadModel(const std::string& s);
|
|
|
|
//Load model from Resource Manager with name s
|
|
|
|
//Model must already be loaded as a Lite Model Resource
|
|
|
|
|
|
|
|
void FreeModel();
|
|
|
|
//Clear all data from model
|
|
|
|
|
|
|
|
//Long-term model processing methods
|
|
|
|
//To rotate/translate model quickly use SetShaderRotateMatrix/SetShaderTranslateVector
|
|
|
|
//If you use VBO to draw model, you must call UpdateVBO() after you finished model translation/rotation/scaling
|
|
|
|
void MoveModel(const vec3& v);
|
|
|
|
void RotateModel(const mat3& r);
|
|
|
|
void ScaleModel(float s);
|
|
|
|
void ScaleModel(const vec3& s);
|
|
|
|
|
|
|
|
//Sets translate vector to do fast model translation. No need to call UpdateVBO after
|
|
|
|
void SetShaderTranslateVector(const vec3& v);
|
|
|
|
|
|
|
|
//Sets rotate matrix to do fast model rotation. No need to call UpdateVBO after
|
|
|
|
void SetShaderRotateMatrix(const mat3& m);
|
|
|
|
|
|
|
|
//Method to update VBO after translation / rotation / scaling
|
|
|
|
void UpdateVBO();
|
|
|
|
|
|
|
|
//Method to draw model in immediate mode. Slow method
|
|
|
|
void DrawImmediate();
|
|
|
|
|
|
|
|
//Method to draw model using VBO. Faster than previous but must be called between SalmonRender->BeginDrawVBO() and SalmonRender->EndDrawVBO()
|
|
|
|
void DrawVBO();
|
|
|
|
|
|
|
|
friend class TAnimModel; //For animation;
|
|
|
|
};
|
|
|
|
|
|
|
|
class TModelManager
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
TLiteModelResourceMap LiteModelMap;
|
|
|
|
public:
|
|
|
|
TModelManager() {}
|
|
|
|
~TModelManager();
|
|
|
|
|
|
|
|
//Clean up
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
//Get access to Lite Model resource
|
|
|
|
TLiteModelResource& operator[](const std::string& s);
|
|
|
|
|
|
|
|
//Add lite model resource from file
|
|
|
|
bool AddLiteModel(const std::string& filename, const std::string& pathToResources = "");
|
|
|
|
|
|
|
|
//Delete lite model resource
|
|
|
|
void DeleteLiteModel(const std::string& modelname);
|
|
|
|
};
|
|
|
|
|
|
|
|
} //namespace SE
|
|
|
|
|
|
|
|
#endif
|