engine/include/Utils/JniApi/JniApplication.h

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#ifndef JNI_APPLICATION_H_INCLUDED
#define JNI_APPLICATION_H_INCLUDED
#include <jni.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "boost/thread.hpp"
namespace SE
{
extern TApplication* App;
extern boost::mutex InitLock;
extern bool Inited;
template<typename APPTYPE>
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APPTYPE* JniInitApp(int width, int height, float matrixWidth, float matrixHeight)
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{
InitLock.lock();
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APPTYPE* result = NULL;
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try
{
if (Inited)
{
App->OuterDeinit();
delete App;
App = NULL;
Inited = false;
DestroyEngine();
}
CreateEngine();
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*Console<<std::string("Console successfully started!!!");
result = new APPTYPE;
App = result;
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App->OuterInit(width, height, matrixWidth, matrixHeight);
Inited = true;
}
catch (...)
{
throw;
}
InitLock.unlock();
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return result;
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}
extern "C" {
//JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_Update(JNIEnv * env, jobject obj, long dt);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_Destroy(JNIEnv * env, jobject obj);
JNIEXPORT int JNICALL Java_fishrungames_engine_EngineWrapper_IsInited(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapDown(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapUp(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapUpAfterMove(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time);
JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode);
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};
} // namespace SE
#endif