engine/Templates/HalibutUniversalTemplate/jni/main_code.cpp

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2013-01-19 20:02:34 +00:00
#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
void TMyApplication::InnerInit()
{
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/";
#endif
#ifdef TARGET_WIN32
#ifdef NDEBUG
ResourceManager->PathToResources = "resources/";
#else
ResourceManager->PathToResources = "../../../assets/";
#endif
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
Renderer->PushShader("DefaultShader");
ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
ResourceManager->FontManager.PushFont("droid_sans14");
//Inited = true; Must be set in android_api.cpp manually
}
void TMyApplication::InnerDeinit()
{
Inited = false;
}
void TMyApplication::InnerDraw()
{
//Console->Draw();
}
void TMyApplication::InnerUpdate(cardinal dt)
{
}