engine/include/LightManager/LightManager.h

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2013-01-19 20:02:34 +00:00
#ifndef LIGHT_MANAGER_H_INCLUDED
#define LIGHT_MANAGER_H_INCLUDED
/*
This code contains manager to operate OpenGL lighting
Use global variable ResourceManager to get access to light manager
*/
#include "include/Utils/Utils.h"
namespace SE
{
class TLightManager
{
protected:
bool LightingEnabled;
vec3 LightPos;
vec3 LightDirection;
vec4 LightColor;
public:
TLightManager();
void SetLightPos(vec3 pos);
void SetLightDirection(vec3 dir);
void SetLightColor(vec4 color);
void SetLightOn();
void SetLightOff();
//To be called from SetUniforms
void SetLightUniforms();
};
} //namespace SE
#endif