Fixing Salmon Engine bugs

This commit is contained in:
vladislav.khorev committed 2013-01-23 20:58:15 +00:00
1 parent 5720f8322b
commit 24427045ba
13 files changed
+500 -451

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+2
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@@ -55,6 +55,8 @@ public:
void Draw();
TDataTriangleList& GetDataTriangleList();
friend class TFlexModelManager;
};
@@ -14,31 +14,154 @@
namespace SE
{
struct TCameraInterface
{
vec3 CamVec;
vec3 CamShift;
TCameraInterface();
virtual ~TCameraInterface()
{
}
};
struct TPanoramicCamera : public TCameraInterface
{
float CamAlpha;
float CamPhi;
float CamDist;
TPanoramicCamera();
void MoveAlpha(float dAlpha);
void MovePhi(float dPhi);
void MoveDist(float dDist);
void SetAlpha(float alpha);
void MoveForward();
void MoveBackward();
void MoveLeft();
void MoveRight();
void CalcCamVec();
void SetCamView();
};
struct TPitCamera : public TCameraInterface
{
vec4 CameraQuat;
void SetCamView();
void CalcCamVec();
void RotateByQuat(vec4 quat);
};
typedef boost::variant<TPanoramicCamera, TPitCamera> TCamera;
struct TSetCameraViewVisitor : public boost::static_visitor<void>
{
void operator()(TPanoramicCamera& panoramicCamera)
{
panoramicCamera.SetCamView();
}
void operator()(TPitCamera& pitCamera)
{
pitCamera.SetCamView();
}
};
struct TCalcCamVecVisitor : public boost::static_visitor<void>
{
void operator()(TPanoramicCamera& panoramicCamera)
{
panoramicCamera.CalcCamVec();
}
void operator()(TPitCamera& pitCamera)
{
pitCamera.CalcCamVec();
}
};
struct TGetCamVecVisitor : public boost::static_visitor<vec3&>
{
vec3& operator()(TPanoramicCamera& panoramicCamera) const
{
return panoramicCamera.CamVec;
}
vec3& operator()(TPitCamera& pitCamera) const
{
return pitCamera.CamVec;
}
};
struct TGetCamShiftVisitor : public boost::static_visitor<vec3&>
{
vec3& operator()(TPanoramicCamera& panoramicCamera) const
{
return panoramicCamera.CamShift;
}
vec3& operator()(TPitCamera& pitCamera) const
{
return pitCamera.CamShift;
}
};
class TSalmonRendererInterface : public TRendererInterface
{
protected:
/*
float CamAlpha;
float CamPhi;
float CamDist;
vec3 CamShift;
vec3 CamPos; //Do not change - call CalcCamPosVec instead
vec3 CamVec; //Do not change - call CalcCamPosVec instead
vec3 CamShift;*/
mat4 CamModelViewMatrix;
mat4 CamInversedModelViewMatrix;
float GlobalShadowAreaHalfSize;
void CalcCamPosVec();
virtual void DrawQuad(const T2DQuad& quad) = 0;
public:
TCamera CameraMover;
//vec3 CamShift;
vec3 CamPos; //Do not change - call CalcCamPosVec instead
//vec3 CamVec; //Do not change - call CalcCamPosVec instead
vec3 GetCamShift()
{
return boost::apply_visitor(TGetCamShiftVisitor(), CameraMover);
}
vec3 GetCamVec()
{
return boost::apply_visitor(TGetCamVecVisitor(), CameraMover);
}
TSalmonRendererInterface();
virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
void CalcCamPosVec();
virtual void SetUniforms();
void SetPerspectiveFullScreenViewport();
@@ -59,18 +182,8 @@ public:
void SetGlNegZView();
void MoveAlpha(float dAlpha);
void MovePhi(float dPhi);
void MoveDist(float dDist);
void SetAlpha(float alpha);
vec3 GetCamPos();
void MoveForward();
void MoveBackward();
void MoveLeft();
void MoveRight();
virtual void SwitchToScreen();
virtual void SwitchToFrameBuffer(const std::string& frameName);
void SwitchToCubemapBuffer(const std::string& frameName,cardinal cubeSide);
+10 -7
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@@ -111,16 +111,19 @@ public:
virtual void UpdateQuick() { }
//To process input - this method is called more frequently than Update()
virtual void OuterOnTapDown(vec2 p);
virtual void OuterOnTapUp(vec2 p);
virtual void OuterOnMove(vec2 shift);
virtual void InnerOnTapDown(vec2 p) { }
virtual void InnerOnTapUp(vec2 p) { }
virtual void InnerOnMove(vec2 shift) { }
//To do on mouse move (with or without pressed buttons)
virtual void OnMouseDown(TMouseState& mouseState) { }
//To do on mouse up (with or without pressed buttons)
virtual void OnMouseUp(TMouseState& mouseState) { }
//To do on mouse down (with or without pressed buttons)
//Be careful - even when user "upped" button, in mouseState this button appears as pressed
virtual void OnMouseMove(TMouseState& mouseState) { } //Windows only
virtual void OnMouseWheel(short int delta) { }
//To do on mouse wheel move
-9
View File
@@ -51,15 +51,6 @@ public:
virtual void UpdateQuick() { };
//To process input - this method is called more frequently than Update()
virtual void OnMouseMove(TMouseState& mouseState) { }
//To do on mouse move (with or without pressed buttons)
virtual void OnMouseDown(TMouseState& mouseState) { }
//To do on mouse up (with or without pressed buttons)
virtual void OnMouseUp(TMouseState& mouseState) { }
//To do on mouse down (with or without pressed buttons)
//Be careful - even when user "upped" button, in mouseState this button appears as pressed
virtual void OnMouseWheel(short int delta) { }
//To do on mouse wheel move
@@ -3,11 +3,10 @@
#include "include/Utils/Utils.h"
#pragma warning(disable: 4503) //ololo, DisctionariesMap expands into looong boolshit
namespace SE
{
typedef boost::variant<
std::shared_ptr<TBindableVar<int>>,
std::shared_ptr<TBindableVar<float>>,
+2
View File
@@ -74,6 +74,8 @@ mat4 MultMatrixMatrix(const mat4& m1, const mat4& m2);
bool IsFloatEqual(float a, float b);
bool LineCouldCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr); //overall test
int LineCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr);
int LineCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr, vec3& CrossPoint);
+38 -13
View File
@@ -34,7 +34,7 @@ public:
tvec2<TYPENAME> operator+(const tvec2<TYPENAME>& a) const;
tvec2<TYPENAME>& operator-=(const tvec2<TYPENAME>& vc);
tvec2<TYPENAME> operator-(const tvec2<TYPENAME>& a) const;
tvec2<TYPENAME>& operator-();
tvec2<TYPENAME> operator-();
tvec2<TYPENAME>& operator*=(TYPENAME c);
};
@@ -70,7 +70,7 @@ public:
tvec3<TYPENAME1>& operator-=(const tvec3<TYPENAME1>& vc);
tvec3<TYPENAME1> operator+(const tvec3<TYPENAME1>& a) const;
tvec3<TYPENAME1> operator-(const tvec3<TYPENAME1>& a) const;
tvec3<TYPENAME1>& operator-();
tvec3<TYPENAME1> operator-();
tvec3<TYPENAME1>& operator*=(TYPENAME1 c);
tvec3<TYPENAME1> operator*(const tmat3<TYPENAME1>& mt) const; //MultRowMatrix()
};
@@ -114,6 +114,7 @@ typedef tvec4<float> vec4;
vec4 InverseQuat(const vec4& q);
vec4 NormalizeQuat(const vec4& q);
template<typename TYPENAME1>
@@ -279,12 +280,14 @@ inline tvec2<TYPENAME> tvec2<TYPENAME>::operator-(const tvec2<TYPENAME>& a) cons
}
template<typename TYPENAME>
inline tvec2<TYPENAME>& tvec2<TYPENAME>::operator-()
inline tvec2<TYPENAME> tvec2<TYPENAME>::operator-()
{
v[0] = -v[0];
v[1] = -v[1];
tvec2<TYPENAME> r = *this;
return *this;
r.v[0] = -v[0];
r.v[1] = -v[1];
return r;
}
template<typename TYPENAME>
@@ -440,13 +443,15 @@ inline tvec3<TYPENAME1> tvec3<TYPENAME1>::operator-(const tvec3<TYPENAME1>& a) c
}
template<typename TYPENAME1>
inline tvec3<TYPENAME1>& tvec3<TYPENAME1>::operator-()
inline tvec3<TYPENAME1> tvec3<TYPENAME1>::operator-()
{
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
tvec3<TYPENAME1> r = *this;
return *this;
r.v[0] = -v[0];
r.v[1] = -v[1];
r.v[2] = -v[2];
return r;
}
template<typename TYPENAME1>
@@ -732,14 +737,14 @@ inline vec4 InverseQuat(const vec4& q)
{
float n;
vec4 r;
n = (q.v[0]*q.v[0]+q.v[1]*q.v[1]+q.v[2]*q.v[2]);
n = (q.v[0]*q.v[0]+q.v[1]*q.v[1]+q.v[2]*q.v[2]+q.v[3]*q.v[3]);
if (n!=0.0f)
{
r.v[0] = -q.v[0] / n;
r.v[1] = -q.v[1] / n;
r.v[2] = -q.v[2] / n;
r.v[3] = q.v[3];
r.v[3] = q.v[3] / n;
}
else
{
@@ -751,6 +756,26 @@ inline vec4 InverseQuat(const vec4& q)
return r;
}
inline vec4 NormalizeQuat(const vec4& q)
{
float n;
vec4 r;
n = (q.v[0]*q.v[0]+q.v[1]*q.v[1]+q.v[2]*q.v[2]+q.v[3]*q.v[3]);
if (n!=0.0f)
{
r.v[0] = q.v[0] / n;
r.v[1] = q.v[1] / n;
r.v[2] = q.v[2] / n;
r.v[3] = q.v[3] / n;
}
return r;
}
//========== mat2 ===========