Fixing Salmon Engine bugs
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@@ -14,31 +14,154 @@
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namespace SE
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{
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struct TCameraInterface
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{
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vec3 CamVec;
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vec3 CamShift;
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TCameraInterface();
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virtual ~TCameraInterface()
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{
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}
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};
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struct TPanoramicCamera : public TCameraInterface
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{
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float CamAlpha;
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float CamPhi;
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float CamDist;
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TPanoramicCamera();
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void MoveAlpha(float dAlpha);
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void MovePhi(float dPhi);
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void MoveDist(float dDist);
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void SetAlpha(float alpha);
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void MoveForward();
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void MoveBackward();
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void MoveLeft();
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void MoveRight();
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void CalcCamVec();
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void SetCamView();
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};
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struct TPitCamera : public TCameraInterface
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{
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vec4 CameraQuat;
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void SetCamView();
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void CalcCamVec();
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void RotateByQuat(vec4 quat);
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};
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typedef boost::variant<TPanoramicCamera, TPitCamera> TCamera;
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struct TSetCameraViewVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.SetCamView();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.SetCamView();
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}
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};
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struct TCalcCamVecVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.CalcCamVec();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.CalcCamVec();
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}
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};
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struct TGetCamVecVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamVec;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamVec;
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}
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};
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struct TGetCamShiftVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamShift;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamShift;
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}
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};
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class TSalmonRendererInterface : public TRendererInterface
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{
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protected:
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/*
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float CamAlpha;
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float CamPhi;
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float CamDist;
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vec3 CamShift;
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vec3 CamPos; //Do not change - call CalcCamPosVec instead
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vec3 CamVec; //Do not change - call CalcCamPosVec instead
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vec3 CamShift;*/
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mat4 CamModelViewMatrix;
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mat4 CamInversedModelViewMatrix;
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float GlobalShadowAreaHalfSize;
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void CalcCamPosVec();
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virtual void DrawQuad(const T2DQuad& quad) = 0;
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public:
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TCamera CameraMover;
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//vec3 CamShift;
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vec3 CamPos; //Do not change - call CalcCamPosVec instead
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//vec3 CamVec; //Do not change - call CalcCamPosVec instead
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vec3 GetCamShift()
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{
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return boost::apply_visitor(TGetCamShiftVisitor(), CameraMover);
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}
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vec3 GetCamVec()
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{
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return boost::apply_visitor(TGetCamVecVisitor(), CameraMover);
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}
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TSalmonRendererInterface();
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virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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void CalcCamPosVec();
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virtual void SetUniforms();
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void SetPerspectiveFullScreenViewport();
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@@ -59,18 +182,8 @@ public:
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void SetGlNegZView();
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void MoveAlpha(float dAlpha);
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void MovePhi(float dPhi);
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void MoveDist(float dDist);
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void SetAlpha(float alpha);
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vec3 GetCamPos();
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void MoveForward();
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void MoveBackward();
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void MoveLeft();
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void MoveRight();
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virtual void SwitchToScreen();
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virtual void SwitchToFrameBuffer(const std::string& frameName);
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void SwitchToCubemapBuffer(const std::string& frameName,cardinal cubeSide);
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