ios stuff
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@@ -19,9 +19,10 @@ void TApplication::OuterInit(int screenWidth, int screenHeight, float matrixWidt
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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InnerInit();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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CheckGlError();
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}
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@@ -67,16 +68,4 @@ void TApplication::OuterDeinit()
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}
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void TApplication::OuterDraw()
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{
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InnerDraw();
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}
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void TApplication::OuterUpdate(cardinal timer)
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{
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InnerUpdate(timer);
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}
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} //namespace SE
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