ios stuff
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@ -278,7 +278,7 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := SalmonEngine
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LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_SALMON -std=gnu++11 --std=c++11
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LOCAL_CFLAGS := -DTARGET_ANDROID -std=gnu++11 --std=c++11
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LOCAL_STATIC_LIBRARIES := boost
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LOCAL_STATIC_LIBRARIES += ogg
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@ -318,25 +318,30 @@ LOCAL_SRC_FILES += src/SoundManager/SoundManagerDataTypes.cpp
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LOCAL_SRC_FILES += src/FontManager/FontManager.cpp
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LOCAL_SRC_FILES += src/ScriptManager/ScriptManager.cpp
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LOCAL_SRC_FILES += src/SmartValueManager/SmartValueManager.cpp
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#LOCAL_SRC_FILES += src/GUIManager/GUIManager.cpp
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#LOCAL_SRC_FILES += src/GUIManager/ButtonWidget.cpp
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LOCAL_SRC_FILES += src/GUIManager/GUIManager.cpp
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LOCAL_SRC_FILES += src/GUIManager/ButtonWidget.cpp
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LOCAL_SRC_FILES += src/GUIManager/WidgetXmlParsers.cpp
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LOCAL_SRC_FILES += src/HalibutAnimation/HalibutAnimation.cpp
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LOCAL_SRC_FILES += src/ModelManager/ModelManager.cpp
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LOCAL_SRC_FILES += src/ModelManager/NewModelManager.cpp
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LOCAL_SRC_FILES += src/SimpleLand/SimpleLand.cpp
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LOCAL_SRC_FILES += src/PhysicsManager/PhysicsManager.cpp
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LOCAL_SRC_FILES += src/Render/RenderInterface.cpp
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LOCAL_SRC_FILES += src/Render/RenderMisc.cpp
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LOCAL_SRC_FILES += src/Render/RenderParams.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/BackgroundCubemap.cpp
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LOCAL_SRC_FILES += src/Animation/SalmonAnimation.cpp
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LOCAL_SRC_FILES += src/Render/RenderInterface.cpp
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LOCAL_SRC_FILES += src/ApplicationInterface.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/BackgroundCubemap.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderInterface.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderGLES20.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderAndroid.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/Cameras.cpp
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LOCAL_SRC_FILES += src/Animation/SalmonAnimation.cpp
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LOCAL_SRC_FILES += src/ApplicationInterface.cpp
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LOCAL_SRC_FILES += src/SalmonEngineAndroid.cpp
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LOCAL_SRC_FILES += src/SalmonEngineInterface.cpp
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LOCAL_LDLIBS := -lGLESv2
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@ -31,33 +31,16 @@ public:
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virtual void InnerDeinit() = 0;
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//To do on deinit
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virtual void OuterDraw();
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virtual void InnerDraw() = 0;
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//What to draw
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virtual void OuterUpdate(cardinal timer);
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virtual void InnerUpdate(cardinal timer) = 0;
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//To do on update
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virtual void UpdateQuick() { };
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//To process input - this method is called more frequently than Update()
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virtual void OnMouseMove(TMouseState& mouseState) { }
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//To do on mouse move (with or without pressed buttons)
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virtual void OnMouseDown(TMouseState& mouseState) { }
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//To do on mouse up (with or without pressed buttons)
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virtual void OnMouseUp(TMouseState& mouseState) { }
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//To do on mouse down (with or without pressed buttons)
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//Be careful - even when user "upped" button, in mouseState this button appears as pressed
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virtual void OnMouseWheel(short int delta) { }
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//To do on mouse wheel move
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};
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} //namespace SE
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#include "include/GUIManager/WidgetTemplatesImpl.h"
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#endif
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@ -19,9 +19,10 @@ void TApplication::OuterInit(int screenWidth, int screenHeight, float matrixWidt
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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InnerInit();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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CheckGlError();
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}
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@ -67,16 +68,4 @@ void TApplication::OuterDeinit()
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}
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void TApplication::OuterDraw()
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{
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InnerDraw();
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}
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void TApplication::OuterUpdate(cardinal timer)
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{
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InnerUpdate(timer);
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}
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} //namespace SE
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