ios stuff
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@@ -1,52 +1,55 @@
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#include "include/Engine.h"
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#include "main_code.h"
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TMyApplication App;
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TMyApplication* App;
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extern "C" void AppInit()
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{
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CreateEngine();
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App = new TMyApplication;
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App->OuterInit(480, 320, 480, 320);
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App.OuterInit(480, 320, 480, 320);
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}
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extern "C" void AppDeinit()
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{
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App.OuterDeinit();
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App->OuterDeinit();
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delete App;
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DestroyEngine();
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}
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extern "C" void AppUpdate(int dt)
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{
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App.OuterUpdate(dt);
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App->OuterUpdate(dt);
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}
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extern "C" void AppDraw()
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{
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App.OuterDraw();
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App->OuterDraw();
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}
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extern "C" void AppOnTapDown(int posx, int posy)
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{
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App.OuterOnTapDown(vec2(posx, posy));
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App->OuterOnTapDown(vec2(posx, posy));
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}
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extern "C" void AppOnTapUp(int posx, int posy)
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{
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App.OuterOnTapUp(vec2(posx, posy));
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App->OuterOnTapUp(vec2(posx, posy));
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}
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extern "C" void AppOnTapUpAfterScroll(int posx, int posy)
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{
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App.OuterOnTapUpAfterShift(vec2(posx, posy));
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App->OuterOnTapUpAfterShift(vec2(posx, posy));
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}
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extern "C" void AppOnScroll(int shiftx, int shifty)
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{
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App.OuterOnMove(vec2(shiftx, shifty));
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App->OuterOnMove(vec2(shiftx, shifty));
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}
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