First blood
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@@ -0,0 +1,77 @@
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# Copyright (C) 2009 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LPATH := $(call my-dir)
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ENGINE_PATH = $(SalmonEnginePathCygwin)
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BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
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OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
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VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
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SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
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LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
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ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
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#====== ENGINE AND LIBS =====================
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include $(ENGINE_PATH)/Android_Salmon_Engine.mk
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#================= THE GAME =======================
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LOCAL_PATH:= $(LPATH)
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include $(CLEAR_VARS)
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LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -DTARGET_SALMON -std=gnu++11 --std=c++11
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LOCAL_STATIC_LIBRARIES := boost
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LOCAL_STATIC_LIBRARIES += squirrel
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LOCAL_STATIC_LIBRARIES += png_lib
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LOCAL_STATIC_LIBRARIES += zip
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LOCAL_SHARED_LIBRARIES := SalmonEngine
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LOCAL_SHARED_LIBRARIES += gnustl_shared
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LOCAL_C_INCLUDES := $(ENGINE_PATH)
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LOCAL_C_INCLUDES += $(BOOST_PATH)
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
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LOCAL_C_INCLUDES += $(OGG_PATH)/include
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LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
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LOCAL_C_INCLUDES += $(LIBPNG_PATH)
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LOCAL_C_INCLUDES += $(ZIP_PATH)
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LOCAL_MODULE := SalmonWallpaper
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LOCAL_SRC_FILES := main_code.cpp
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LOCAL_SRC_FILES += android_api.cpp
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LOCAL_LDLIBS := -lGLESv2
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LOCAL_LDLIBS += -llog -Wl
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#debug
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#LOCAL_CFLAGS += -g -ggdb -O0
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#LOCAL_LDLIBS += -g -ggdb
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include $(BUILD_SHARED_LIBRARY)
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@@ -0,0 +1,3 @@
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APP_STL := gnustl_shared
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APP_CPPFLAGS += -fexceptions
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APP_CPPFLAGS += -frtti
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@@ -0,0 +1,119 @@
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#include "android_api.h"
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#include "main_code.h"
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#include "boost\thread.hpp"
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std::shared_ptr<TAndroidApplication> App(new TAndroidApplication);
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boost::mutex RenderMutex;
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float lastOffsetX = 0.5f;
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bool OffsetChanged = false;
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bool RedBkgPref = false;
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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RenderMutex.lock();
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try
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{
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if (App->IsInited())
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{
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App->OuterDeinit(); //Clean up what is left at previous launch (if applicable)
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}
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App->Width = width;
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App->Height = height;
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if (width > height)
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{
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App->OuterInit(width, height, 800.f, 480.f);
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}
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else
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{
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App->OuterInit(width, height, 480.f, 800.f);
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}
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Renderer->SetAlpha((lastOffsetX) * pi / 180.f);
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App->Inited = true;
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}
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catch (...)
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{
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throw;
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}
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RenderMutex.unlock();
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}
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt)
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{
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RenderMutex.unlock();
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try
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{
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if (App->IsInited())
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{
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App->OuterDraw();
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App->OuterUpdate(dt);
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if (OffsetChanged)
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{
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Renderer->SetAlpha((lastOffsetX) * pi / 180.f);
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}
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}
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}
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catch (...)
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{
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throw;
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}
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RenderMutex.unlock();
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}
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, jfloat x, jfloat y)
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{
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try
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{
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if (App->IsInited())
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{
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vec2 offset = vec2(x*Renderer->GetMatrixWidth()/static_cast<float>(App->Width), y*Renderer->GetMatrixHeight()/static_cast<float>(App->Height));
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App->OuterOnMove(offset);
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}
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}
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catch (...)
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{
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throw;
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}
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}
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY)
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{
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if (Renderer != NULL)
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{
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OffsetChanged = true;
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lastOffsetX = offsetX;
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}
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}
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetOrientation(JNIEnv * env, jobject obj, int isLandscape)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetRedBkgPref(JNIEnv * env, jobject obj, jboolean r)
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{
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RedBkgPref = r;
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}
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@@ -0,0 +1,31 @@
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#ifndef ANDROID_API_H_INCLUDED
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#define ANDROID_API_H_INCLUDED
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#include <jni.h>
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#include <android/log.h>
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "boost/shared_ptr.hpp"
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#include "main_code.h"
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extern "C" {
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt);
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, jfloat x, jfloat y);
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY);
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetOrientation(JNIEnv * env, jobject obj, int isLandscape);
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JNIEXPORT void JNICALL Java_fishrungames_wallpapertemplate_JniWrapper_SetRedBkgPref(JNIEnv * env, jobject obj, jboolean r);
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};
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#endif
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#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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extern float lastOffsetX;
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#ifdef TARGET_WIN32
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bool RedBkgPref = true;
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#else
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extern bool RedBkgPref;
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#endif
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TAndroidApplication::TAndroidApplication()
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: TApplication()
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, Inited(false)
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//, LiteModel(NULL)
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{
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}
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void TAndroidApplication::LoadModels()
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{
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mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
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/*
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LiteModel = new TLiteModel;
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LiteModel->LoadModel("bt_box_yellow.lm1");
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LiteModel->ScaleModel(10.0f);
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LiteModel->RotateModel(m);
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LiteModel->UpdateVBO();*/
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FlexModel = ResourceManager->FlexModelManager.InstanciateModel("model.xml");
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//FlexModel.MoveModel(vec3(1, -4, -4));
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FlexModel.ScaleModel(1.5f);
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FlexModel.RotateModel(m);
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FlexModel.RefreshBuffer();
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}
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void TAndroidApplication::DrawAllScene()
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{
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glClearColor(0.f, 0.f, 0.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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if (RedBkgPref)
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["bkg_red.png"]);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["bkg_blue.png"]);
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}
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Renderer->DrawRect(vec2(0.0f, 0.f), vec2(1.f, 1.f), vec2(0.f, 0.f), vec2(1.f, 1.f));
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Renderer->PopProjectionMatrix();
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glClear(GL_DEPTH_BUFFER_BIT);
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Renderer->SetGLCamView();
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//LiteModel->DrawVBO();
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FlexModel.Draw();
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}
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void TAndroidApplication::InnerInit()
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{
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RenderMutex.lock();
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CheckGlError();
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glEnable(GL_BLEND);
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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ResourceManager->PathToResources = "../../assets/";
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#endif
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ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
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Renderer->PushShader("DefaultShader");
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ResourceManager->TexList.AddTexture("bkg_red.png");
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ResourceManager->TexList.AddTexture("bkg_blue.png");
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CheckGlError();
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Renderer->MovePhi(pi/32);
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//ResourceManager->ModelManager.AddLiteModel("bt_box_yellow.lm1");
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ResourceManager->TexList.AddTexture("bt_box_yellow.bmp");
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ResourceManager->FlexModelManager.LoadModelFromXml("model.xml");
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LoadModels();
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if (Width > Height)
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{
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Renderer->MoveDist(30.f);
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}
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else
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{
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Renderer->MoveDist(45.f);
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}
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CheckGlError();
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Renderer->SetPerspectiveFullScreenViewport();
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*Console<<"Inner init end!\n";
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RenderMutex.unlock();
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}
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void TAndroidApplication::InnerDeinit()
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{
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RenderMutex.lock();
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Inited = false;
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/*
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if (LiteModel != NULL)
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{
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LiteModel->FreeModel();
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delete LiteModel;
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LiteModel = NULL;
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}*/
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RenderMutex.unlock();
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}
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void TAndroidApplication::InnerDraw()
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{
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RenderMutex.lock();
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DrawAllScene();
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RenderMutex.unlock();
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}
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void TAndroidApplication::InnerUpdate(cardinal dt)
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{
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}
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void TAndroidApplication::InnerOnMove(vec2 shift)
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{
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Renderer->MoveAlpha(-pi*shift.v[0]*0.1f);
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}
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void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
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{
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}
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@@ -0,0 +1,67 @@
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#ifndef GL_CODE_H_INCLUDED
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#define GL_CODE_H_INCLUDED
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#ifdef TARGET_ANDROID
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//#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#ifdef TARGET_ANDROID
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#include "boost/shared_ptr.hpp"
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#include "boost/thread/thread.hpp"
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#include "boost/asio.hpp"
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#include "boost/signal.hpp"
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#include "boost/assign.hpp"
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#include "boost/variant.hpp"
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#include "boost/function.hpp"
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#include "boost/bind.hpp"
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#include "include/Engine.h"
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using namespace SE;
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class TAndroidApplication : public TApplication
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{
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protected:
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void LoadModels();
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public:
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bool Inited;
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boost::mutex RenderMutex;
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//TLiteModel* LiteModel;
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TFlexModel FlexModel;
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TAndroidApplication();
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virtual void InnerInit();
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virtual void InnerDeinit();
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virtual void InnerDraw();
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virtual void InnerUpdate(cardinal dt);
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virtual void InnerOnMove(vec2 shift);
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virtual void OnMouseDown(TMouseState& mouseState);
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bool IsInited() { return Inited; }
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void DrawAllScene();
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};
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#endif
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Block a user