First blood
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#pragma once
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#define NOMINMAX 1
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#include "windows.h"
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#undef NOMINMAX
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#include "gl/gl.h"
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#include "gl/glu.h"
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#include "gl/glext.h"
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namespace SE
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{
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/*
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Here goes all functions that are platform-specific
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When I make iOS/Mac/Linux port, I will make same API pair h/cpp
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*/
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void GetWindowWidthHeight(int& width, int& height);
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int GetWindowWidth();
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int GetWindowHeight();
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} //namespace SE
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