First blood
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#include "include/OpenGlExt/OpenGlExt.h"
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namespace SE
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{
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//====================================================
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//===================== GLSL Shaders =================
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//====================================================
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//Requires GL_VERSION_2_0
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PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
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PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
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PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
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PFNGLUSEPROGRAMPROC glUseProgram = NULL;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
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PFNGLCREATESHADERPROC glCreateShader = NULL;
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PFNGLDELETESHADERPROC glDeleteShader = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLCOMPILESHADERPROC glCompileShader = NULL;
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PFNGLATTACHSHADERPROC glAttachShader = NULL;
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PFNGLDETACHSHADERPROC glDetachShader = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
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PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
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PFNGLUNIFORM1IPROC glUniform1i = NULL;
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PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
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PFNGLUNIFORM3FVPROC glUniform2fv = NULL;
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PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
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PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
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PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
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PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
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PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
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PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
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PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
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PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
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PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
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//=======================================
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//=========== Multitexture ==============
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//=======================================
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//Requires GL version 1.3
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PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
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//=======================================
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//========== Vertex buffer ==============
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//=======================================
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//Requires GL_VERSION_1_5
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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//=========================================
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//============ Frame buffer ===============
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//=========================================
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//Requires GL_ARB_framebuffer_object
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PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
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PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
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//===========================================
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//============ Uniform buffer ===============
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//===========================================
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//Requires GL_ARB_uniform_buffer_object
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PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
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PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
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PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
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} //namespace SE
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