First blood
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#include "include/Utils/FileUtils/FileUtils.h"
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#include "include/Utils/Utils.h"
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#include "include/Engine.h"
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#include <string>
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namespace SE
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{
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bool findString(char* in, char* list)
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{
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int thisLength = strlen(in);
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while (*list != 0)
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{
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int length = strcspn(list," ");
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if( thisLength == length )
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if (!strncmp(in,list,length))
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return true;
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list += length + 1;
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}
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return false;
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}
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std::string GetFilePath(const std::string& filename)
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{
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//any symbol - "/" or "\"
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int i = filename.find_last_of("/\\");
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if (i==filename.npos)
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{
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return "";
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}
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std::string r = filename.substr(0, i+1);
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return r;
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}
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bool IsFileExistsInUserData(const std::string& filename)
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{
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std::string realFileName = GetFilePathUserData(filename);
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FILE* f;
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f = fopen(realFileName.c_str(), "r");
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if (f == NULL)
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{
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return false;
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}
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fclose(f);
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return true;
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}
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std::string GetFilePathUserData(const std::string& filename)
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{
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#ifdef TARGET_WIN32
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std::string realFileName = filename;
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#endif
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#ifdef TARGET_ANDROID
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std::string realFileName = JniGetApplicationDir()+"/" + filename;
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#endif
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#ifdef TARGET_IOS
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std::string realFileName = IosGetFilePathUserData(filename);
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#endif
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return realFileName;
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}
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#ifdef TARGET_IOS
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//Special for IOS -> Foundation.h conflicts with sq_plus.h
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std::string GetPathToResources()
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{
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return ResourceManager->PathToResources;
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}
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#endif
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} //namespace SE
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