removing Halibut Engine
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commit
5a404f2228
@ -1,176 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_nosound|Win32">
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<Configuration>Debug_nosound</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4E274B19-10B2-4987-96C5-76F35A149502}</ProjectGuid>
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<RootNamespace>HalibutEngine</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
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<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'">
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
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<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
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<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;NOSOUND;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\include\ApplicationInterface.h" />
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<ClInclude Include="..\include\Engine.h" />
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<ClInclude Include="..\include\FontManager\FontManager.h" />
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<ClInclude Include="..\include\FrameManager\FrameManager.h" />
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<ClInclude Include="..\include\GlobalConst.h" />
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<ClInclude Include="..\include\GUIManager\ButtonWidget.h" />
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<ClInclude Include="..\include\GUIManager\GUIManager.h" />
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<ClInclude Include="..\include\GUIManager\WidgetTemplatesImpl.h" />
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<ClInclude Include="..\include\GUIManager\WidgetXmlParsers.h" />
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<ClInclude Include="..\include\HalibutAnimation\HalibutAnimation.h" />
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<ClInclude Include="..\include\HalibutEngineInterface.h" />
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<ClInclude Include="..\include\HalibutEngineWindows.h" />
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<ClInclude Include="..\include\OpenGLExt\OpenGlExt.h" />
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<ClInclude Include="..\include\Render\HalibutRender\HalibutRenderWindows.h" />
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<ClInclude Include="..\include\Render\HalibutRender\HalibutRenderInterface.h" />
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<ClInclude Include="..\include\Render\RenderInterface.h" />
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<ClInclude Include="..\include\Render\RenderMisc.h" />
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<ClInclude Include="..\include\Render\RenderParams.h" />
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<ClInclude Include="..\include\ScriptManager\ScriptManager.h" />
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<ClInclude Include="..\include\ShaderManager\ShaderManager.h" />
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<ClInclude Include="..\include\SmartValueManager\SmartValueManager.h" />
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<ClInclude Include="..\include\SoundManager\SoundManagerDataTypes.h" />
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<ClInclude Include="..\include\SoundManager\SoundManagerInterface.h" />
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<ClInclude Include="..\include\SoundManager\SoundManagerWindows.h" />
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<ClInclude Include="..\include\TextureManager\SalmonTexture.h" />
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<ClInclude Include="..\include\Utils\BindableVar.h" />
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<ClInclude Include="..\include\Utils\Console\console.h" />
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<ClInclude Include="..\include\Utils\DataTypes\DataTypes.h" />
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<ClInclude Include="..\include\Utils\DataTypes\NewDataTypes.h" />
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<ClInclude Include="..\include\Utils\ErrorTypes\ErrorTypes.h" />
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<ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" />
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<ClInclude Include="..\include\Utils\PngHelper.h" />
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<ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" />
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<ClInclude Include="..\include\Utils\SimpleTimer.h" />
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<ClInclude Include="..\include\Utils\Utils.h" />
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<ClInclude Include="..\include\Utils\WinApi\WinApi.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\ApplicationInterface.cpp" />
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<ClCompile Include="..\src\FontManager\FontManager.cpp" />
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<ClCompile Include="..\src\FrameManager\FrameManager.cpp" />
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<ClCompile Include="..\src\GlobalConst.cpp" />
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<ClCompile Include="..\src\GUIManager\ButtonWidget.cpp" />
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<ClCompile Include="..\src\GUIManager\GUIManager.cpp" />
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<ClCompile Include="..\src\GUIManager\WidgetXmlParsers.cpp" />
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<ClCompile Include="..\src\HalibutAnimation\HalibutAnimation.cpp" />
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<ClCompile Include="..\src\HalibutEngineInterface.cpp" />
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<ClCompile Include="..\src\HalibutEngineWindows.cpp" />
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<ClCompile Include="..\src\OpenGLExt\OpenGlExt.cpp" />
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<ClCompile Include="..\src\Render\HalibutRender\HalibutRenderWindows.cpp" />
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<ClCompile Include="..\src\Render\HalibutRender\HalibutRenderInterface.cpp" />
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<ClCompile Include="..\src\Render\RenderInterface.cpp" />
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<ClCompile Include="..\src\Render\RenderMisc.cpp" />
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<ClCompile Include="..\src\Render\RenderParams.cpp" />
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<ClCompile Include="..\src\ScriptManager\ScriptManager.cpp" />
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<ClCompile Include="..\src\ShaderManager\ShaderManager.cpp" />
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<ClCompile Include="..\src\SmartValueManager\SmartValueManager.cpp" />
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<ClCompile Include="..\src\SoundManager\SoundManagerDataTypes.cpp" />
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<ClCompile Include="..\src\SoundManager\SoundManagerWindows.cpp" />
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<ClCompile Include="..\src\TextureManager\SalmonTexture.cpp" />
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<ClCompile Include="..\src\Utils\Console\Console.cpp" />
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<ClCompile Include="..\src\Utils\DataTypes\DataTypes.cpp" />
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<ClCompile Include="..\src\Utils\DataTypes\NewDataTypes.cpp" />
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<ClCompile Include="..\src\Utils\FileUtils\FileUtils.cpp" />
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<ClCompile Include="..\src\Utils\PngHelper.cpp" />
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<ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
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<ClCompile Include="..\src\Utils\SimpleTimer.cpp" />
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<ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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