removing Halibut Engine

This commit is contained in:
Vladislav Khorev 2013-01-28 06:08:05 +00:00
parent dd2ff06cf9
commit 6c7fd92820
5 changed files with 0 additions and 126 deletions

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@ -1,18 +0,0 @@
#ifndef HALIBUT_RENDER_ANDROID_H_INCLUDED
#define HALIBUT_RENDER_ANDROID_H_INCLUDED
#include "include/Utils/Utils.h"
#include "include/Render/HalibutRender/HalibutRenderGLES20.h"
namespace SE
{
class THalibutRendererAndroid : public THalibutRendererGLES20
{
};
} //namespace SE
#endif

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@ -1,28 +0,0 @@
#ifndef HALIBUT_RENDER_GLES20_H_INCLUDED
#define HALIBUT_RENDER_GLES20_H_INCLUDED
#include "include/Utils/Utils.h"
#include "include/Render/HalibutRender/HalibutRenderInterface.h"
#include "include/Render/RenderMisc.h"
namespace SE
{
class THalibutRendererGLES20 : public THalibutRendererInterface
{
protected:
void DrawQuad(const T2DQuad& quad);
public:
THalibutRendererGLES20();
~THalibutRendererGLES20();
virtual void DrawTriangleList(const TTriangleList& triangleList);
};
} //namespace SE
#endif

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@ -1,32 +0,0 @@
#ifndef HALIBUT_RENDER_INTERFACE_H_INCLUDED
#define HALIBUT_RENDER_INTERFACE_H_INCLUDED
#include "include/Utils/Utils.h"
#include "include/Render/RenderInterface.h"
namespace SE
{
class THalibutRendererInterface : public TRendererInterface
{
protected:
public:
virtual void SetUniforms();
virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
virtual void SwitchToScreen();
virtual void SwitchToFrameBuffer(const std::string& frameName);
virtual void PrintMatrices();
};
} //namespace SE
#endif

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@ -1,18 +0,0 @@
#ifndef HALIBUT_RENDER_IOS_H_INCLUDED
#define HALIBUT_RENDER_IOS_H_INCLUDED
#include "include/Utils/Utils.h"
#include "include/Render/HalibutRender/HalibutRenderGLES20.h"
namespace SE
{
class THalibutRenderIos : public THalibutRendererGLES20
{
};
} //namespace SE
#endif

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@ -1,30 +0,0 @@
#pragma once
#include "include/Utils/Utils.h"
#include "include/Render/HalibutRender/HalibutRenderInterface.h"
#include "include/Render/RenderMisc.h"
#include "boost/shared_ptr.hpp"
#include "include/OpenGLExt/OpenGlExt.h"
namespace SE
{
class THalibutRenderer : public THalibutRendererInterface
{
protected:
void DrawTriangleStripImmediate(const TTriangleList& triangleList);
void DrawQuad(const T2DQuad& quad);
public:
THalibutRenderer();
~THalibutRenderer();
bool BindOpenGLFunctions(); //Must be called once
virtual void DrawTriangleList(const TTriangleList& triangleList);
};
} //namespace SE