Set light to uniforms
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@@ -37,6 +37,7 @@ protected:
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float FogEndDistance;
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vec4 FogColor;
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vec3 lightPos;
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void CalcCamPosVec();
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@@ -100,6 +101,8 @@ public:
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void SetFogBeginDistance(float distance);
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void SetFogEndDistance(float distance);
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void SetLightPos(vec3 newLightPos);
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};
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