Finally somehow correct cubemap
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@@ -60,12 +60,12 @@ public:
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void SetGLCamAngleView();
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void SetGLCamView();
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void SetGlIdentityView();
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void SetGlPosXView();
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void SetGlNegXView();
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void SetGlPosYView();
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void SetGlNegYView();
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void SetGlPosZView();
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void SetGlNegZView();
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void SetGlPosXView(bool renderToFrame = false);
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void SetGlNegXView(bool renderToFrame = false);
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void SetGlPosYView(bool renderToFrame = false);
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void SetGlNegYView(bool renderToFrame = false);
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void SetGlPosZView(bool renderToFrame = false);
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void SetGlNegZView(bool renderToFrame = false);
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void MoveAlpha(float dAlpha);
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