Namespace ST for global vars
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@ -51,15 +51,6 @@ class TResourceManager
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{
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protected:
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public:
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std::string PathToResources;
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boost::thread::id MainThreadId;
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//std::vector<boost::function<void()>> MainThreadAsyncFunctionArr;
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//boost::mutex FuncListMutex;
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//std::list<TFuncToPerform> MainThreadSyncFunctionList;
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TTextureListClass TexList;
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TModelManager ModelManager;
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TFlexModelManager FlexModelManager;
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@ -25,6 +25,13 @@ WINDOWS AND ANDROID
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namespace SE
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{
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namespace ST
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{
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extern std::string PathToResources;
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}
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bool findString(char* in, char* list);
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//utility for opengl extensions parsing. Not safe
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@ -243,7 +250,7 @@ std::string GetFilePath(const std::string& filename);
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//Special for IOS, because Foundation.h conflicts with sq_plus.h
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// Obviously, this returns ResourceManager->PathToResources
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// Obviously, this returns ST::PathToResources
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std::string GetPathToResources();
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#endif
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@ -8,8 +8,13 @@
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namespace SE
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{
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extern boost::asio::io_service MainThreadIoService;
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namespace ST
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{
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extern boost::asio::io_service MainThreadIoService;
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extern boost::thread::id MainThreadId;
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}
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#ifndef UTILS_ENGINE
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@ -10,34 +10,7 @@ namespace SE
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template<typename RETURNTYPE>
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RETURNTYPE PerformInMainThread(boost::function<RETURNTYPE()> f)
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{
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/*
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if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
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{
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return f();
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}
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else
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{
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RETURNTYPE result;
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boost::mutex ServiceLock;
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ServiceLock.lock();
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boost::function<void()> cover_f = [&result, &ServiceLock, f]()
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{
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result = f();
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ServiceLock.unlock();
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};
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MainThreadIoService.post(cover_f);
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ServiceLock.lock();
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ServiceLock.unlock();
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return result;
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}*/
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if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
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if (boost::this_thread::get_id() == ST::MainThreadId)
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{
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return f();
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}
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@ -56,7 +29,7 @@ namespace SE
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serviceLock.lock();
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MainThreadIoService.post(func);
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ST::MainThreadIoService.post(func);
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serviceLock.lock();
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serviceLock.unlock();
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@ -155,7 +155,7 @@ bool TAnimList::LoadBoneSystemFromFileBn1(const std::string& fileName)
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int i;
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cardinal fSize;
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boost::shared_array<cardinal> fileData = CreateMemFromFile<cardinal>(ResourceManager->PathToResources+fileName,fSize);
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boost::shared_array<cardinal> fileData = CreateMemFromFile<cardinal>(ST::PathToResources+fileName,fSize);
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@ -238,7 +238,7 @@ bool TAnimList::LoadBoneSystemFromFileBn2(const std::string& fileName)
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int i;
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cardinal fSize;
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boost::shared_array<cardinal> fileData = CreateMemFromFile<cardinal>(ResourceManager->PathToResources+fileName,fSize);
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boost::shared_array<cardinal> fileData = CreateMemFromFile<cardinal>(ST::PathToResources+fileName,fSize);
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if (fileData == NULL)
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throw ErrorFileNotLoaded(fileName);
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@ -330,7 +330,7 @@ bool TAnimList::LoadAnimSequenceFromFileAn1(const std::string& fileName)
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if (AnimSequenceMap.count(shortFileName) == 0)
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{
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TAnimSequence animSeqience;
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if (animSeqience.LoadFromFileAn1(ResourceManager->PathToResources+fileName))
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if (animSeqience.LoadFromFileAn1(ST::PathToResources+fileName))
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{
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AnimSequenceMap[shortFileName] = animSeqience;
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return true;
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@ -52,7 +52,7 @@ void TFontManager::AddFont(const std::string& fontName, const std::string& bitma
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cardinal byteCount;
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boost::shared_array<char> charmapFileArr = boost::shared_array<char>(CreateMemFromFile<char>(ResourceManager->PathToResources+charmapFile, byteCount));
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boost::shared_array<char> charmapFileArr = boost::shared_array<char>(CreateMemFromFile<char>(ST::PathToResources+charmapFile, byteCount));
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//Need to rewrite this code :(
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@ -333,13 +333,13 @@ bool TModelManager::AddLiteModel(const std::string& filename, const std::string&
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if (LiteModelMap.count(modelName) != 0)
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return true;
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boost::shared_array<byte> fileArr = CreateMemFromFile<byte>((ResourceManager->PathToResources + filename), fileSize);
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boost::shared_array<byte> fileArr = CreateMemFromFile<byte>((ST::PathToResources + filename), fileSize);
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if (!(fileArr[0] == 'L' && fileArr[1] == 'M' && fileArr[2] == 0 && fileArr[3] == 1))
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throw ErrorFileNotCorrect(filename);
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LiteModelMap[modelName].SetPathToResource(GetFilePath(ResourceManager->PathToResources + filename));
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LiteModelMap[modelName].SetPathToResource(GetFilePath(ST::PathToResources + filename));
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bool result = LiteModelMap[modelName].LoadModel(fileArr, fileSize);
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@ -25,36 +25,13 @@ TResourceManager* ResourceManager;
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void TResourceManager::Update(cardinal timer)
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{
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//FuncListMutex.lock();
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SoundManager.Update(timer);
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GUIManager.Update(timer);
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/*
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if (MainThreadAsyncFunctionArr.size() != 0)
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{
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MainThreadAsyncFunctionArr[0]();
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MainThreadAsyncFunctionArr.erase(MainThreadAsyncFunctionArr.begin());
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}
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auto itr = MainThreadSyncFunctionList.begin();
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while (itr != MainThreadSyncFunctionList.end() && itr->Executed)
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{
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itr++;
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}
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if (itr != MainThreadSyncFunctionList.end())
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{
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itr->Func();
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itr->Executed = true;
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itr->LockerPtr->unlock();
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}
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ST::MainThreadIoService.run();
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FuncListMutex.unlock();*/
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MainThreadIoService.run();
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MainThreadIoService.reset();
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ST::MainThreadIoService.reset();
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}
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TResourceManager::~TResourceManager()
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@ -77,7 +54,7 @@ TApplicationAncestor::~TApplicationAncestor()
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void TApplicationAncestor::OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
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{
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ResourceManager->MainThreadId = boost::this_thread::get_id();
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ST::MainThreadId = boost::this_thread::get_id();
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ResourceManager->ScriptManager.BindBasicFunctions();
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@ -202,7 +202,7 @@ void TShaderManager::Serialize(boost::property_tree::ptree& propertyTree)
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bool TShaderManager::AddShader(const std::string& shaderName, const std::string& vertexFileName, const std::string& fragmentFileName)
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{
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std::string pathToResources = ResourceManager->PathToResources;
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std::string pathToResources = ST::PathToResources;
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if (ShaderList.count(shaderName) > 0)
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{
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@ -238,7 +238,7 @@ bool TSimpleLandClass::LoadFromFile(const std::string& filename)
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{
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cardinal dwordCount;
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boost::shared_array<cardinal> fileArr = CreateMemFromFile<cardinal>((ResourceManager->PathToResources + filename).c_str(), dwordCount);
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boost::shared_array<cardinal> fileArr = CreateMemFromFile<cardinal>((ST::PathToResources + filename).c_str(), dwordCount);
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if ((((char*)&fileArr[0])[0]!='L')||
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(((char*)&fileArr[0])[1]!='S')||
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@ -735,7 +735,7 @@ cardinal TTextureListClass::AddTexture(const std::string& fileName)
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cardinal TTextureListClass::AddTexture(const std::string& fileName, std::string texName)
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{
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std::string fullFileName = ResourceManager->PathToResources + fileName;
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std::string fullFileName = ST::PathToResources + fileName;
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return AddTextureDirectly(fullFileName, texName);
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}
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@ -758,12 +758,12 @@ cardinal TTextureListClass::AddTextureFromUserdata(const std::string& fileName,
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cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
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{
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filename[0] = ResourceManager->PathToResources + filename[0];
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filename[1] = ResourceManager->PathToResources + filename[1];
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filename[2] = ResourceManager->PathToResources + filename[2];
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filename[3] = ResourceManager->PathToResources + filename[3];
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filename[4] = ResourceManager->PathToResources + filename[4];
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filename[5] = ResourceManager->PathToResources + filename[5];
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filename[0] = ST::PathToResources + filename[0];
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filename[1] = ST::PathToResources + filename[1];
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filename[2] = ST::PathToResources + filename[2];
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filename[3] = ST::PathToResources + filename[3];
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filename[4] = ST::PathToResources + filename[4];
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filename[5] = ST::PathToResources + filename[5];
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std::string texname = GetFileName(filename[0]);
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std::string texext;
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@ -8,6 +8,13 @@
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namespace SE
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{
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namespace ST
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{
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std::string PathToResources;
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}
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bool findString(char* in, char* list)
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{
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@ -82,7 +89,7 @@ std::string GetFilePathUserData(const std::string& filename)
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//Special for IOS -> Foundation.h conflicts with sq_plus.h
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std::string GetPathToResources()
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{
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return ResourceManager->PathToResources;
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return ST::PathToResources;
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}
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#endif
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@ -56,7 +56,7 @@ boost::property_tree::ptree::iterator ReplaceIncludeFile(boost::property_tree::p
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#ifdef UTILS_ENGINE
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xmlFileArr = CreateMemFromFile<char>(fileName, xmlFileSize);
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#else
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xmlFileArr = CreateMemFromFile<char>(ResourceManager->PathToResources + fileName, xmlFileSize);
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xmlFileArr = CreateMemFromFile<char>(ST::PathToResources + fileName, xmlFileSize);
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#endif
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std::string xmlString = std::string(&xmlFileArr[0], &xmlFileArr[xmlFileSize]);
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@ -150,7 +150,7 @@ std::shared_ptr<boost::property_tree::ptree> FileToPropertyTree(const std::strin
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#ifdef UTILS_ENGINE
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boost::shared_array<char> file = CreateMemFromFile<char>(fileName, byteCount);
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#else
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boost::shared_array<char> file = CreateMemFromFile<char>(ResourceManager->PathToResources + fileName, byteCount);
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boost::shared_array<char> file = CreateMemFromFile<char>(ST::PathToResources + fileName, byteCount);
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#endif
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return FileToPropertyTree(file, byteCount, replaceMap);
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@ -2,13 +2,17 @@
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namespace SE
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{
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boost::asio::io_service MainThreadIoService;
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namespace ST
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{
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boost::asio::io_service MainThreadIoService;
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boost::thread::id MainThreadId;
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}
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#ifndef UTILS_ENGINE
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void AssertIfInMainThread()
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{
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if (boost::this_thread::get_id() != ResourceManager->MainThreadId)
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if (boost::this_thread::get_id() != ST::MainThreadId)
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{
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throw ErrorToLog("ERROR! AssertIfInMainThread - assert failed!");
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}
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@ -16,16 +20,16 @@ namespace SE
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void TryUpdateMainThreadId()
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{
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if (boost::this_thread::get_id() != ResourceManager->MainThreadId)
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if (boost::this_thread::get_id() != ST::MainThreadId)
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{
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ResourceManager->MainThreadId = boost::this_thread::get_id();
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ST::MainThreadId = boost::this_thread::get_id();
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}
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}
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void PerformInMainThreadAsync(boost::function<void()> f)
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{
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if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
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if (boost::this_thread::get_id() == ST::MainThreadId)
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{
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f();
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}
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@ -43,7 +47,7 @@ namespace SE
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serviceLock.lock();
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MainThreadIoService.post(func);
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ST::MainThreadIoService.post(func);
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serviceLock.lock();
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serviceLock.unlock();
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